Load the error texture when a texture isn't found instead of just passing null to OpenGL!
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@@ -12,7 +12,7 @@ Texture* CommonFunctions::LoadTexture(std::string path, bool threaded)
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} catch (const Resource::StillLoadingException&) {
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img = ResourceManager::Load<Texture>("Textures/Core/ErrorTexture.png");
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} catch (const std::exception&) {
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img = nullptr;
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img = ResourceManager::Load<Texture>("Textures/Core/ErrorTexture.png");
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}
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return img;
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