Merge branch 'master' of github.com:teamfisk/TacticalZ
This commit is contained in:
+2
-2
@@ -232,10 +232,10 @@ void Game::Tick()
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PerformanceTimer::StartTimerAndStopPrevious("Network");
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m_EventBroker->Process<MultiplayerSnapshotFilter>();
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if (m_NetworkClient != nullptr) {
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m_NetworkClient->Update();
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m_NetworkClient->Update(dt);
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}
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if (m_NetworkServer != nullptr) {
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m_NetworkServer->Update();
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m_NetworkServer->Update(dt);
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}
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//m_SoundManager->Update(dt);
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@@ -10,8 +10,26 @@ CapturePointSystem::CapturePointSystem(SystemParams params)
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave);
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EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &CapturePointSystem::OnCaptured);
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EVENT_SUBSCRIBE_MEMBER(m_EReset, &CapturePointSystem::OnReset);
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Init();
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}
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}
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void CapturePointSystem::Init()
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{
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m_WinnerWasFound = false;
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//need to track these variables for the captureSystem to work as per design!
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m_RedTeamNextPossibleCapturePoint = m_NotACapturePoint;
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m_BlueTeamNextPossibleCapturePoint = m_NotACapturePoint;
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m_RedTeamHomeCapturePoint = m_NotACapturePoint;
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m_BlueTeamHomeCapturePoint = m_NotACapturePoint;
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m_NumberOfCapturePoints = 0;
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m_ResetTimers = false;
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m_RecentlyCapturedNeedNextCapturePointNow = false;
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m_CapturePointNumberToEntityMap.clear();
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//vectors which will keep track of enter/leave changes
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m_ETriggerTouchVector.clear();
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m_ETriggerLeaveVector.clear();
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}
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//here all capturepoints will update their component
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@@ -24,6 +42,9 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
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if (m_WinnerWasFound) {
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return;
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}
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if (!capturePointEntity.Valid()) {
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return;
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}
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const int capturePointNumber = cCapturePoint["CapturePointNumber"];
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const bool hasTeamComponent = capturePointEntity.HasComponent("Team");
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@@ -60,7 +81,7 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
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}
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//if we havent received all capturepoints yet, just return
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if (m_NumberOfCapturePoints == 0 || m_NumberOfCapturePoints != m_CapturePointNumberToEntityMap.size()) {
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if (m_NumberOfCapturePoints == 0 || m_NumberOfCapturePoints > m_CapturePointNumberToEntityMap.size()) {
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m_CapturePointNumberToEntityMap.insert(std::make_pair(capturePointNumber, capturePointEntity));
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return;
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}
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@@ -232,10 +253,10 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
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}
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void CapturePointSystem::ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner) {
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void CapturePointSystem::ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner)
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{
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(Field<bool>)capturePointModels["Model"]["Visible"] = isOwner;
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for (auto& capModel : capturePointModels.ChildrenWithComponent("Transform"))
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{
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for (auto& capModel : capturePointModels.ChildrenWithComponent("Transform")) {
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if (capModel.HasComponent("Model")) {
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(Field<bool>)capModel["Model"]["Visible"] = isOwner;
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}
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@@ -269,3 +290,9 @@ bool CapturePointSystem::OnCaptured(const Events::Captured& e)
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m_ResetTimers = true;
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return true;
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}
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bool CapturePointSystem::OnReset(const Events::Reset& e)
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{
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Init();
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return true;
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}
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@@ -9,6 +9,8 @@ ScoreScreenSystem::ScoreScreenSystem(SystemParams params)
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &ScoreScreenSystem::OnPlayerSpawn);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerConnected, &ScoreScreenSystem::OnPlayerConnected);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDisconnected, &ScoreScreenSystem::OnPlayerDisconnected);
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EVENT_SUBSCRIBE_MEMBER(m_EReset, &ScoreScreenSystem::OnReset);
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &ScoreScreenSystem::OnInputCommand);
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}
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void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt)
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@@ -156,3 +158,25 @@ bool ScoreScreenSystem::OnPlayerDisconnected(const Events::PlayerDisconnected& e
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m_DisconnectedIdentities.push_back(e.PlayerID);
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return 0;
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}
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bool ScoreScreenSystem::OnReset(const Events::Reset & e)
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{
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for (auto& it : m_PlayerIdentities) {
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it.second.Deaths = 0;
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it.second.Kills = 0;
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it.second.Team = 1;
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it.second.Player = EntityWrapper::Invalid;
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}
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return true;
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}
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bool ScoreScreenSystem::OnInputCommand(const Events::InputCommand & e)
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{
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if (e.Command != "PickTeam" || e.PlayerID == -1 || e.Value == 0) {
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return false;
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}
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m_PlayerIdentities.at(e.PlayerID).Team = e.Value;
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return true;
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}
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@@ -9,6 +9,7 @@ SpectatorCameraSystem::SpectatorCameraSystem(SystemParams params)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &SpectatorCameraSystem::OnInputCommand);
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EVENT_SUBSCRIBE_MEMBER(m_EDisconnect, &SpectatorCameraSystem::OnDisconnect);
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EVENT_SUBSCRIBE_MEMBER(m_EReset, &SpectatorCameraSystem::OnReset);
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}
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void SpectatorCameraSystem::Update(double dt)
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@@ -27,6 +28,14 @@ void SpectatorCameraSystem::Update(double dt)
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}
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}
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void SpectatorCameraSystem::reset()
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{
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m_CamSetToTeamPick = false;
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// They will also be set to menu, so unlock mouse just in case they were in game with locked mouse.
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Events::UnlockMouse unlock;
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m_EventBroker->Publish(unlock);
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}
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bool SpectatorCameraSystem::OnInputCommand(const Events::InputCommand& e)
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{
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// Only the client should do this, and only if player is not spawned.
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@@ -99,10 +108,13 @@ bool SpectatorCameraSystem::OnDisconnect(const Events::PlayerDisconnected& e)
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// If local player gets disconnected, they should be set to
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// the spectator camera next time a map loads that has one.
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if (e.Entity == LocalPlayer.ID) {
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m_CamSetToTeamPick = false;
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// They will also be set to menu, so unlock mouse just in case they were in game with locked mouse.
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Events::UnlockMouse unlock;
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m_EventBroker->Publish(unlock);
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reset();
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}
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return true;
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}
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bool SpectatorCameraSystem::OnReset(const Events::Reset & e)
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{
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reset();
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return true;
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}
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