Added CapturePointMaxTimer in CapturePointComponent. Removed next-capturepoint Color. Modified captureTimer to +-captureTimeToTakeOver after a capture.
This commit is contained in:
@@ -44,7 +44,6 @@ private:
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//std::vector<ComponentWrapper>
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const double m_CaptureTimeToTakeOver = 15.0;
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bool m_ResetTimers = false;
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//vectors which will keep track of enter/leave changes
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@@ -2,5 +2,6 @@
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<CapturePoint xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePoint.xsd">
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<CapturePointNumber>0</CapturePointNumber>
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<CaptureTimer>0</CaptureTimer>
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<CapturePointMaxTimer>15</CapturePointMaxTimer>
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<HomePointForTeam><Spectator/></HomePointForTeam>
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</CapturePoint>
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@@ -20,7 +20,11 @@
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<xs:documentation>CapturePointNumber specify an int number for this</xs:documentation>
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</xs:annotation>
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</xs:element>
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<xs:element name="CapturePointMaxTimer" type="t:double" minOccurs="0">
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<xs:annotation>
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<xs:documentation>The time needed to take over a Capture Point</xs:documentation>
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</xs:annotation>
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</xs:element>
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<xs:element name="HomePointForTeam" type="TeamEnum" minOccurs="0">
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<xs:annotation>
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<xs:documentation>Specify if this is a HomePoint for either team</xs:documentation>
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@@ -2,12 +2,246 @@
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Transform>
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<Position X="0.340887427" Y="0" Z="0"/>
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</c:Transform>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Scenemesh">
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<Components>
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<c:AABB>
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<Origin X="0.195705414" Y="26.0382366" Z="-0.010017395"/>
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<Size X="135.414337" Y="68.3848572" Z="180.020035"/>
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</c:AABB>
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<c:Model>
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<Resource>Models/LevelBase/MapVersion1.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="DirectionalLight">
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<Components>
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<c:DirectionalLight>
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<Intensity>2</Intensity>
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</c:DirectionalLight>
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<c:Model>
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<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="61.9050903" Z="0"/>
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<Scale X="50" Y="50" Z="50"/>
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<Orientation X="4.42700005" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="PointLight">
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<Components>
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<c:PointLight>
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<Radius>8</Radius>
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<Intensity>2.7999999523162842</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="0.370978802" Y="1.88588905" Z="-0.55370003"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="PointLight">
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<Components>
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<c:PointLight>
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<Radius>8</Radius>
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<Intensity>2.7999999523162842</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="38.0347443" Y="1.88588905" Z="62.7340622"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.904668212" Y="0" Z="8.48177528"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-4.61666441" Y="0" Z="-8.51156044"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-7.56803513" Y="-0.0658408776" Z="0.59418112"/>
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<Scale X="1.20000005" Y="0.900000036" Z="1.30000007"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="10.460474" Y="0" Z="-3.92580295"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="1.09146011" Y="-0.315138876" Z="-0.333906144"/>
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<Scale X="150" Y="1" Z="180"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="BluSpawn">
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<Components>
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<c:PlayerSpawn/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Spawner>
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<EntityFile>Schema/Entities/Player.xml</EntityFile>
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</c:Spawner>
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<c:Team>
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<Team>
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<Blue/>
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="57.7363472" Y="2.38900018" Z="79.5"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Transform>
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<Position X="-2.05988312" Y="0" Z="2.79573512"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="1.85022807" Y="0" Z="-2.08909845"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="2.98651481" Y="0" Z="-4.67667246"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="-5.16323137" Y="0" Z="3.62892342"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="RedSpawn">
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<Components>
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<c:PlayerSpawn/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Spawner>
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<EntityFile>Schema/Entities/Player.xml</EntityFile>
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</c:Spawner>
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<c:Team>
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<Team>
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<Red/>
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="-60.2567062" Y="3.4000001" Z="-78.1000061"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="0" Y="0" Z="2.24403"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="2.20245028" Y="0" Z="-1.97843659"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="4.79769945" Y="0" Z="-5.2088728"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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@@ -15,10 +249,12 @@
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<HomePointForTeam>
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<Red/>
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</HomePointForTeam>
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<CaptureTimer>15</CaptureTimer>
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</c:CapturePoint>
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<c:Model>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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<Color A="1" B="0" G="0.200000003" R="1"/>
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<Color A="0.300000012" B="0" G="0" R="1"/>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Team>
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<Team>
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@@ -26,7 +262,7 @@
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="6.60000038" Y="0" Z="0"/>
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<Position X="56.0000038" Y="1.50000012" Z="77.1000061"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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@@ -40,11 +276,12 @@
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</c:CapturePoint>
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<c:Model>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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<Color A="1" B="1" G="1" R="0"/>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Team/>
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<c:Transform>
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<Position X="4.46673203" Y="0" Z="3.50259304"/>
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<Position X="56.0000038" Y="1.70000005" Z="78.5"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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@@ -58,15 +295,12 @@
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</c:CapturePoint>
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<c:Model>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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<Color A="1" B="1" G="0.200000003" R="0"/>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Team>
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<Team>
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<Blue/>
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</Team>
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</c:Team>
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<c:Team/>
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<c:Transform>
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<Position X="3.00000024" Y="0" Z="0.113596022"/>
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<Position X="56.0000038" Y="1.10000002" Z="79.6000061"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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@@ -76,11 +310,13 @@
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<Components>
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<c:AABB/>
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<c:CapturePoint>
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<CaptureTimer>-15</CaptureTimer>
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<CapturePointNumber>3</CapturePointNumber>
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</c:CapturePoint>
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<c:Model>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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<Color A="1" B="1" G="0.200000003" R="0"/>
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<Color A="0.300000012" B="1" G="0" R="0"/>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Team>
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<Team>
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@@ -88,7 +324,7 @@
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="1.75382805" Y="0" Z="0.0895374417"/>
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<Position X="56.0000038" Y="1.60000002" Z="80.6000061"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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@@ -101,11 +337,13 @@
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<HomePointForTeam>
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<Blue/>
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</HomePointForTeam>
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<CaptureTimer>-15</CaptureTimer>
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<CapturePointNumber>4</CapturePointNumber>
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</c:CapturePoint>
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<c:Model>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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<Color A="1" B="1" G="0.200000003" R="0"/>
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<Color A="0.300000012" B="1" G="0" R="0"/>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Team>
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<Team>
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@@ -113,61 +351,12 @@
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="0.56674248" Y="0" Z="0"/>
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<Position X="56.0000038" Y="1.4000001" Z="82.1000061"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Health/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Player/>
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<c:Team>
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<Team>
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<Blue/>
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="4.29100037" Y="-0.08556436" Z="1.29717529"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Health/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Player/>
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<c:Team>
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<Team>
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<Red/>
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="5.43557501" Y="0.888866663" Z="1.55849135"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Model>
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<Resource>Models/Test/DummyScene.mesh</Resource>
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</c:Model>
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||||
<c:Transform>
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||||
<Position X="-0.600000024" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -1,7 +1,7 @@
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#include "Systems/CapturePointSystem.h"
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#include <algorithm>
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CapturePointSystem::CapturePointSystem(World* world, EventBroker* eventBroker)
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CapturePointSystem::CapturePointSystem(World* world, EventBroker* eventBroker)
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: System(world, eventBroker)
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, PureSystem("CapturePoint")
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{
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@@ -32,6 +32,7 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
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const int redTeam = (int)teamComponent["Team"].Enum("Red");
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const int blueTeam = (int)teamComponent["Team"].Enum("Blue");
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const int spectatorTeam = (int)teamComponent["Team"].Enum("Spectator");
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const double captureTimeToTakeOver = (double)cCapturePoint["CapturePointMaxTimer"];
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int homePointForTeam = (int)cCapturePoint["HomePointForTeam"];
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if (m_NumberOfCapturePoints == 0 && capturePointNumber != 0 && (homePointForTeam == redTeam || homePointForTeam == blueTeam)) {
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@@ -57,7 +58,7 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
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int blueTeamPlayersStandingInside = 0;
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if (capturePointEntity.HasComponent("Model")) {
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//Now sets team color to the capturepoint, or white if it is uncaptured.
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capturePointEntity["Model"]["Color"] = ownedBy == blueTeam ? glm::vec4(0, 0.2f, 1, 0.3) : ownedBy == redTeam ? glm::vec4(1, 0.2f, 0, 0.3) : glm::vec4(1, 1, 1, 0.3);
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capturePointEntity["Model"]["Color"] = ownedBy == blueTeam ? glm::vec4(0, 0.0f, 1, 0.3) : ownedBy == redTeam ? glm::vec4(1, 0.0f, 0, 0.3) : glm::vec4(1, 1, 1, 0.3);
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}
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//calculate next possible capturePoint for both teams
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@@ -98,20 +99,16 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
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ComponentWrapper& capturePoint = m_CapturePointNumberToEntityMap[i]["CapturePoint"];
|
||||
if ((int)capturePoint["CapturePointNumber"] != nextPossibleCapturePoint["Red"] &&
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||||
(int)capturePoint["CapturePointNumber"] != nextPossibleCapturePoint["Blue"]) {
|
||||
capturePoint["CaptureTimer"] = 0.0;
|
||||
//RED = +, BLUE = -, NONE
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||||
auto teamOwners = (int)m_CapturePointNumberToEntityMap[i]["Team"]["Team"];
|
||||
if (teamOwners == redTeam || teamOwners == blueTeam) {
|
||||
capturePoint["CaptureTimer"] = teamOwners == blueTeam ? -captureTimeToTakeOver : captureTimeToTakeOver;
|
||||
}
|
||||
}
|
||||
}
|
||||
m_ResetTimers = false;
|
||||
}
|
||||
|
||||
//colorize next possible capturepoint
|
||||
if (nextPossibleCapturePoint["Red"] == capturePointNumber) {
|
||||
capturePointEntity["Model"]["Color"] = glm::vec4(1, 1, 0, 0.3);
|
||||
}
|
||||
if (nextPossibleCapturePoint["Blue"] == capturePointNumber) {
|
||||
capturePointEntity["Model"]["Color"] = glm::vec4(0, 1, 1, 0.3);
|
||||
}
|
||||
|
||||
//check how many players are standing inside and are healthy
|
||||
for (size_t i = m_ETriggerTouchVector.size(); i > 0; i--)
|
||||
{
|
||||
@@ -170,9 +167,6 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
|
||||
//B. at most one of the teams have players inside
|
||||
//if capturePoint is not owned by the take-over team, just modify the CaptureTimer accordingly
|
||||
if (ownedBy != currentTeam && canCapture) {
|
||||
if (abs((double)cCapturePoint["CaptureTimer"]) < 0.001f) {
|
||||
LOG_DEBUG("Point is being captured by team %i", currentTeam); //Remove when we tested sufficiently.
|
||||
}
|
||||
cCapturePoint["CaptureTimer"] = (double)cCapturePoint["CaptureTimer"] + timerDeltaChange;
|
||||
}
|
||||
//if capturePoint is owned by the team, and the other team has been trying to take it, then increase/decrease the timer towards 0.0
|
||||
@@ -180,12 +174,11 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
|
||||
(ownedBy == currentTeam && currentTeam == blueTeam && (double)cCapturePoint["CaptureTimer"] > 0.0)) {
|
||||
cCapturePoint["CaptureTimer"] = (double)cCapturePoint["CaptureTimer"] + timerDeltaChange;
|
||||
}
|
||||
//check if captureTimer > m_CaptureTimeToTakeOver and if so change owner and publish the eCaptured event
|
||||
if (abs((double)cCapturePoint["CaptureTimer"]) > abs(m_CaptureTimeToTakeOver) && canCapture) {
|
||||
//check if captureTimer > captureTimeToTakeOver and if so change owner and publish the eCaptured event
|
||||
if (abs((double)cCapturePoint["CaptureTimer"]) > captureTimeToTakeOver && canCapture) {
|
||||
teamComponent["Team"] = currentTeam;
|
||||
cCapturePoint["CaptureTimer"] = 0.0;
|
||||
cCapturePoint["CaptureTimer"] = glm::sign((double)cCapturePoint["CaptureTimer"])*captureTimeToTakeOver;
|
||||
//publish Captured event
|
||||
LOG_DEBUG("Point is captured by team %i!", currentTeam); //Remove when we tested sufficiently.
|
||||
Events::Captured e;
|
||||
e.CapturePointID = cCapturePoint.EntityID;
|
||||
e.TeamNumberThatCapturedCapturePoint = currentTeam;
|
||||
|
||||
Reference in New Issue
Block a user