EditorWidgetSystem that takes care of moving widgets around
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#include "Editor/EditorWidgetSystem.h"
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EditorWidgetSystem::EditorWidgetSystem(World* world, EventBroker* eventBroker, IRenderer* renderer)
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: System(world, eventBroker)
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, PureSystem("EditorWidget")
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, m_Renderer(renderer)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &EditorWidgetSystem::OnMouseMove);
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EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorWidgetSystem::OnMousePress);
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EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorWidgetSystem::OnMouseRelease);
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}
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void EditorWidgetSystem::Update(double dt)
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{
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// Pick at current mouse position
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}
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void EditorWidgetSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt)
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{
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if (!m_PickEntity.Valid() || m_PickEntity != entity) {
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return;
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}
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EntityWrapper moveEntity = entity.Parent();
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if (!moveEntity.Valid()) {
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moveEntity = entity;
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}
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ComponentWrapper::SubscriptProxy& type = cEditorWidget["Type"];
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if ((ComponentInfo::EnumType)type == type.Enum("Translate")) {
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auto camera = m_PickData.Camera;
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glm::vec3 axis = cEditorWidget["Axis"];
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glm::vec2 axisScreen = camera->WorldToScreen(axis, m_Renderer->Resolution()) - camera->WorldToScreen(glm::vec3(0, 0, 0), m_Renderer->Resolution());
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float dot = glm::dot(m_MouseDelta, glm::normalize(axisScreen)) / glm::length(axisScreen);
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glm::vec3 worldMovement = dot * axis;
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(glm::vec3&)moveEntity["Transform"]["Position"] += worldMovement;
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}
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m_MouseDelta = glm::vec2(0);
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}
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void EditorWidgetSystem::debugPrintVector(const char* name, glm::vec2 axisNDC)
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{
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ImGui::Text("%s: (%f, %f)", name, axisNDC.x, axisNDC.y);
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}
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void EditorWidgetSystem::debugPrintVector(const char* name, glm::vec4 axisNDC)
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{
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ImGui::Text("%s: (%f, %f, %f, %f)", name, axisNDC.x, axisNDC.y, axisNDC.z, axisNDC.w);
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}
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void EditorWidgetSystem::debugPrintVector(const char* name, glm::vec3 axisNDC)
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{
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ImGui::Text("%s: (%f, %f, %f)", name, axisNDC.x, axisNDC.y, axisNDC.z);
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}
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bool EditorWidgetSystem::OnMouseMove(const Events::MouseMove& e)
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{
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m_MouseDelta = glm::vec2((float)e.DeltaX, (float)-e.DeltaY);
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return false;
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}
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bool EditorWidgetSystem::OnMousePress(const Events::MousePress & e)
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{
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if (e.Button == GLFW_MOUSE_BUTTON_2) {
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m_PickData = m_Renderer->Pick(glm::vec2(e.X, e.Y));
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if (m_PickData.Entity != EntityID_Invalid && m_PickData.World == m_World) {
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m_PickEntity = EntityWrapper(m_World, m_PickData.Entity);
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}
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}
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return true;
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}
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bool EditorWidgetSystem::OnMouseRelease(const Events::MouseRelease& e)
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{
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m_PickEntity = EntityWrapper::Invalid;
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return true;
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}
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