@@ -17,119 +17,119 @@ class EventBroker;
|
||||
|
||||
class BaseEventRelay
|
||||
{
|
||||
friend class EventBroker;
|
||||
friend class EventBroker;
|
||||
|
||||
protected:
|
||||
BaseEventRelay(std::string contextTypeName, std::string eventTypeName)
|
||||
: m_ContextTypeName(contextTypeName)
|
||||
, m_EventTypeName(eventTypeName)
|
||||
, m_Broker(nullptr)
|
||||
{ }
|
||||
~BaseEventRelay();
|
||||
BaseEventRelay(std::string contextTypeName, std::string eventTypeName)
|
||||
: m_ContextTypeName(contextTypeName)
|
||||
, m_EventTypeName(eventTypeName)
|
||||
, m_Broker(nullptr)
|
||||
{ }
|
||||
~BaseEventRelay();
|
||||
|
||||
public:
|
||||
virtual bool Receive(const std::shared_ptr<Event> event) = 0;
|
||||
virtual bool Receive(const std::shared_ptr<Event> event) = 0;
|
||||
|
||||
protected:
|
||||
std::string m_ContextTypeName;
|
||||
std::string m_EventTypeName;
|
||||
EventBroker* m_Broker;
|
||||
std::string m_ContextTypeName;
|
||||
std::string m_EventTypeName;
|
||||
EventBroker* m_Broker;
|
||||
};
|
||||
|
||||
template <typename ContextType, typename EventType>
|
||||
class EventRelay : public BaseEventRelay
|
||||
{
|
||||
public:
|
||||
typedef std::function<bool(const EventType&)> CallbackType;
|
||||
typedef std::function<bool(const EventType&)> CallbackType;
|
||||
|
||||
EventRelay()
|
||||
: m_Callback(nullptr)
|
||||
, BaseEventRelay(typeid(ContextType).name(), typeid(EventType).name())
|
||||
{ }
|
||||
EventRelay(CallbackType callback)
|
||||
: m_Callback(callback)
|
||||
, BaseEventRelay(typeid(ContextType).name(), typeid(EventType).name())
|
||||
{ }
|
||||
EventRelay()
|
||||
: m_Callback(nullptr)
|
||||
, BaseEventRelay(typeid(ContextType).name(), typeid(EventType).name())
|
||||
{ }
|
||||
EventRelay(CallbackType callback)
|
||||
: m_Callback(callback)
|
||||
, BaseEventRelay(typeid(ContextType).name(), typeid(EventType).name())
|
||||
{ }
|
||||
|
||||
protected:
|
||||
bool Receive(const std::shared_ptr<Event> event) override;
|
||||
bool Receive(const std::shared_ptr<Event> event) override;
|
||||
|
||||
private:
|
||||
CallbackType m_Callback;
|
||||
CallbackType m_Callback;
|
||||
};
|
||||
|
||||
template <typename ContextType, typename EventType>
|
||||
bool EventRelay<ContextType, EventType>::Receive(const std::shared_ptr<Event> event)
|
||||
{
|
||||
if (m_Callback != nullptr) {
|
||||
return m_Callback(*static_cast<const EventType*>(event.get()));
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
if (m_Callback != nullptr) {
|
||||
return m_Callback(*static_cast<const EventType*>(event.get()));
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
class EventBroker
|
||||
{
|
||||
template <typename ContextType, typename EventType> friend class EventRelay;
|
||||
template <typename ContextType, typename EventType> friend class EventRelay;
|
||||
|
||||
public:
|
||||
EventBroker()
|
||||
{
|
||||
m_EventQueueRead = std::make_shared<EventQueue_t>();
|
||||
m_EventQueueWrite = std::make_shared<EventQueue_t>();
|
||||
}
|
||||
EventBroker()
|
||||
{
|
||||
m_EventQueueRead = std::make_shared<EventQueue_t>();
|
||||
m_EventQueueWrite = std::make_shared<EventQueue_t>();
|
||||
}
|
||||
|
||||
void Subscribe(BaseEventRelay &relay);
|
||||
template <typename EventType>
|
||||
void Publish(const EventType &event);
|
||||
/*
|
||||
Process all events in a given context.
|
||||
Returns: Number of events processed
|
||||
*/
|
||||
template <typename ContextType>
|
||||
int Process();
|
||||
int Process(std::string contextTypeName);
|
||||
void Swap();
|
||||
void Clear();
|
||||
void Unsubscribe(BaseEventRelay &relay);
|
||||
void Subscribe(BaseEventRelay &relay);
|
||||
template <typename EventType>
|
||||
void Publish(const EventType &event);
|
||||
/*
|
||||
Process all events in a given context.
|
||||
Returns: Number of events processed
|
||||
*/
|
||||
template <typename ContextType>
|
||||
int Process();
|
||||
int Process(std::string contextTypeName);
|
||||
void Swap();
|
||||
void Clear();
|
||||
void Unsubscribe(BaseEventRelay &relay);
|
||||
|
||||
private:
|
||||
bool m_IsProcessing = false;
|
||||
bool m_IsProcessing = false;
|
||||
|
||||
typedef std::string ContextTypeName_t; // typeid(ContextType).name()
|
||||
typedef std::string EventTypeName_t; // typeid(EventType).name()
|
||||
typedef std::string ContextTypeName_t; // typeid(ContextType).name()
|
||||
typedef std::string EventTypeName_t; // typeid(EventType).name()
|
||||
|
||||
typedef std::unordered_multimap<EventTypeName_t, BaseEventRelay*> EventRelays_t;
|
||||
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
|
||||
ContextRelays_t m_ContextRelays;
|
||||
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
|
||||
std::vector<BaseEventRelay*> m_RelaysToUnsubscribe;
|
||||
typedef std::unordered_multimap<EventTypeName_t, BaseEventRelay*> EventRelays_t;
|
||||
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
|
||||
ContextRelays_t m_ContextRelays;
|
||||
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
|
||||
std::vector<BaseEventRelay*> m_RelaysToUnsubscribe;
|
||||
|
||||
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
|
||||
std::shared_ptr<EventQueue_t> m_EventQueueRead;
|
||||
std::shared_ptr<EventQueue_t> m_EventQueueWrite;
|
||||
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
|
||||
std::shared_ptr<EventQueue_t> m_EventQueueRead;
|
||||
std::shared_ptr<EventQueue_t> m_EventQueueWrite;
|
||||
|
||||
void subscribeImmediate(BaseEventRelay& relay);
|
||||
void unsubscribeImmediate(BaseEventRelay& relay);
|
||||
void subscribeImmediate(BaseEventRelay& relay);
|
||||
void unsubscribeImmediate(BaseEventRelay& relay);
|
||||
};
|
||||
|
||||
template <typename EventType>
|
||||
void EventBroker::Publish(const EventType &event)
|
||||
{
|
||||
/*auto itpair = m_Subscribers.equal_range(typeid(EventType).name());
|
||||
for (auto it = itpair.first; it != itpair.second; ++it)
|
||||
{
|
||||
it->second->Receive(event);
|
||||
}*/
|
||||
/*auto itpair = m_Subscribers.equal_range(typeid(EventType).name());
|
||||
for (auto it = itpair.first; it != itpair.second; ++it)
|
||||
{
|
||||
it->second->Receive(event);
|
||||
}*/
|
||||
|
||||
m_EventQueueWrite->push_back(std::make_pair(typeid(EventType).name(), std::shared_ptr<EventType>(new EventType(event))));
|
||||
m_EventQueueWrite->push_back(std::make_pair(typeid(EventType).name(), std::shared_ptr<EventType>(new EventType(event))));
|
||||
}
|
||||
|
||||
template <typename ContextType>
|
||||
int EventBroker::Process()
|
||||
{
|
||||
const std::string contextTypeName = typeid(ContextType).name();
|
||||
return Process(contextTypeName);
|
||||
const std::string contextTypeName = typeid(ContextType).name();
|
||||
return Process(contextTypeName);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -10,16 +10,16 @@ class System
|
||||
friend class SystemPipeline;
|
||||
|
||||
public:
|
||||
System(const EventBroker* eventBroker, std::string componentType)
|
||||
System(EventBroker* eventBroker, std::string componentType)
|
||||
: m_EventBroker(eventBroker)
|
||||
, m_ComponentType(componentType)
|
||||
{ }
|
||||
|
||||
virtual void Update(World* world, ComponentWrapper& component, double dt) = 0;
|
||||
|
||||
private:
|
||||
const EventBroker* m_EventBroker;
|
||||
protected:
|
||||
std::string m_ComponentType;
|
||||
EventBroker* m_EventBroker;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -9,7 +9,7 @@
|
||||
class SystemPipeline
|
||||
{
|
||||
public:
|
||||
SystemPipeline(const EventBroker* eventBroker)
|
||||
SystemPipeline(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
{ }
|
||||
~SystemPipeline()
|
||||
@@ -51,7 +51,7 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
const EventBroker* m_EventBroker;
|
||||
EventBroker* m_EventBroker;
|
||||
std::unordered_map<std::string, std::vector<System*>> m_Systems;
|
||||
};
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "Core/EntityXMLFile.h"
|
||||
#include "Core/SystemPipeline.h"
|
||||
#include "RaptorCopterSystem.h"
|
||||
#include "PlayerSystem.h"
|
||||
|
||||
class Game
|
||||
{
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
#ifndef PlayerSystem_h__
|
||||
#define PlayerSystem_h__
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/common.hpp>
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EKeyDown.h"
|
||||
#include "Core/EKeyUp.h"
|
||||
|
||||
struct KeyInput
|
||||
{
|
||||
bool Forward = false;
|
||||
bool Left = false;
|
||||
bool Back = false;
|
||||
bool Right = false;
|
||||
};
|
||||
|
||||
class PlayerSystem : public System
|
||||
{
|
||||
public:
|
||||
PlayerSystem(EventBroker* eventBroker)
|
||||
: System(eventBroker, "Player")
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PlayerSystem::OnKeyDown);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PlayerSystem::OnKeyUp);
|
||||
}
|
||||
|
||||
virtual void Update(World* world, ComponentWrapper& player, double dt) override;
|
||||
|
||||
private:
|
||||
float m_Speed = 5;
|
||||
glm::vec3 m_Direction;
|
||||
KeyInput input;
|
||||
|
||||
EventRelay<PlayerSystem, Events::KeyDown> m_EKeyDown;
|
||||
bool OnKeyDown(const Events::KeyDown &event);
|
||||
EventRelay<PlayerSystem, Events::KeyUp> m_EKeyUp;
|
||||
bool OnKeyUp(const Events::KeyUp &event);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -4,10 +4,12 @@
|
||||
class RaptorCopterSystem : public System
|
||||
{
|
||||
public:
|
||||
RaptorCopterSystem(const EventBroker* eventBroker)
|
||||
RaptorCopterSystem(EventBroker* eventBroker)
|
||||
: System(eventBroker, "RaptorCopter")
|
||||
{ }
|
||||
|
||||
virtual void Initialize() { }
|
||||
|
||||
virtual void Update(World* world, ComponentWrapper& raptorCopter, double dt) override
|
||||
{
|
||||
ComponentWrapper& transform = world->GetComponent(raptorCopter.EntityID, "Transform");
|
||||
|
||||
@@ -5,4 +5,5 @@
|
||||
<xs:include schemaLocation="Components/Model.xsd"/>
|
||||
<xs:include schemaLocation="Components/Test.xsd"/>
|
||||
<xs:include schemaLocation="Components/RaptorCopter.xsd"/>
|
||||
<xs:include schemaLocation="Components/Player.xsd"/>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,3 @@
|
||||
<c:Player>
|
||||
<Velocity X="0" Y="0" Z="0"/>
|
||||
</c:Player>
|
||||
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Player">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Velocity" type="t:Vector" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -31,6 +31,19 @@
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Player>
|
||||
<Velocity X="0" Y="0" Z="0"/>
|
||||
</c:Player>
|
||||
<c:Transform>
|
||||
<Position X="2.5"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
<xs:element ref="c:Model" minOccurs="0"/>
|
||||
<xs:element ref="c:Test" minOccurs="0"/>
|
||||
<xs:element ref="c:RaptorCopter" minOccurs="0"/>
|
||||
<xs:element ref="c:Player" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -19,6 +19,7 @@ file(GLOB SOURCE_FILES
|
||||
set(SOURCE_FILES
|
||||
${SOURCE_FILES}
|
||||
"Game.cpp"
|
||||
"PlayerSystem.cpp"
|
||||
)
|
||||
|
||||
set(LIBRARIES
|
||||
|
||||
+41
-38
@@ -2,38 +2,38 @@
|
||||
|
||||
Game::Game(int argc, char* argv[])
|
||||
{
|
||||
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
|
||||
ResourceManager::RegisterType<Model>("Model");
|
||||
ResourceManager::RegisterType<Texture>("Texture");
|
||||
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
|
||||
ResourceManager::RegisterType<Model>("Model");
|
||||
ResourceManager::RegisterType<Texture>("Texture");
|
||||
ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile");
|
||||
|
||||
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
|
||||
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
|
||||
|
||||
// Create the core event broker
|
||||
m_EventBroker = new EventBroker();
|
||||
// Create the core event broker
|
||||
m_EventBroker = new EventBroker();
|
||||
|
||||
m_RenderQueueFactory = new RenderQueueFactory();
|
||||
|
||||
// Create the renderer
|
||||
m_Renderer = new Renderer(m_EventBroker);
|
||||
m_Renderer->SetFullscreen(m_Config->Get<bool>("Video.Fullscreen", false));
|
||||
m_Renderer->SetVSYNC(m_Config->Get<bool>("Video.VSYNC", false));
|
||||
m_Renderer->SetResolution(Rectangle(
|
||||
0,
|
||||
0,
|
||||
m_Config->Get<int>("Video.Width", 1280),
|
||||
m_Config->Get<int>("Video.Height", 720)
|
||||
));
|
||||
m_Renderer->Initialize();
|
||||
// Create the renderer
|
||||
m_Renderer = new Renderer(m_EventBroker);
|
||||
m_Renderer->SetFullscreen(m_Config->Get<bool>("Video.Fullscreen", false));
|
||||
m_Renderer->SetVSYNC(m_Config->Get<bool>("Video.VSYNC", false));
|
||||
m_Renderer->SetResolution(Rectangle(
|
||||
0,
|
||||
0,
|
||||
m_Config->Get<int>("Video.Width", 1280),
|
||||
m_Config->Get<int>("Video.Height", 720)
|
||||
));
|
||||
m_Renderer->Initialize();
|
||||
|
||||
// Create input manager
|
||||
m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker);
|
||||
// Create input manager
|
||||
m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker);
|
||||
|
||||
// Create the root level GUI frame
|
||||
m_FrameStack = new GUI::Frame(m_EventBroker);
|
||||
m_FrameStack->Width = m_Renderer->Resolution().Width;
|
||||
m_FrameStack->Height = m_Renderer->Resolution().Height;
|
||||
// Create the root level GUI frame
|
||||
m_FrameStack = new GUI::Frame(m_EventBroker);
|
||||
m_FrameStack->Width = m_Renderer->Resolution().Width;
|
||||
m_FrameStack->Height = m_Renderer->Resolution().Height;
|
||||
|
||||
// Create a world
|
||||
m_World = new World();
|
||||
@@ -41,31 +41,34 @@ Game::Game(int argc, char* argv[])
|
||||
if (!mapToLoad.empty()) {
|
||||
ResourceManager::Load<EntityXMLFile>(mapToLoad)->PopulateWorld(m_World);
|
||||
}
|
||||
|
||||
|
||||
// Create system pipeline
|
||||
m_SystemPipeline = new SystemPipeline(m_EventBroker);
|
||||
m_SystemPipeline->AddSystem<RaptorCopterSystem>();
|
||||
m_SystemPipeline->AddSystem<PlayerSystem>();
|
||||
|
||||
m_LastTime = glfwGetTime();
|
||||
|
||||
|
||||
m_LastTime = glfwGetTime();
|
||||
|
||||
testIntialize();
|
||||
}
|
||||
|
||||
Game::~Game()
|
||||
{
|
||||
delete m_FrameStack;
|
||||
delete m_EventBroker;
|
||||
delete m_FrameStack;
|
||||
delete m_EventBroker;
|
||||
}
|
||||
|
||||
void Game::Tick()
|
||||
{
|
||||
double currentTime = glfwGetTime();
|
||||
double dt = currentTime - m_LastTime;
|
||||
m_LastTime = currentTime;
|
||||
double currentTime = glfwGetTime();
|
||||
double dt = currentTime - m_LastTime;
|
||||
m_LastTime = currentTime;
|
||||
|
||||
m_EventBroker->Swap();
|
||||
m_InputManager->Update(dt);
|
||||
m_EventBroker->Swap();
|
||||
m_EventBroker->Swap();
|
||||
m_InputManager->Update(dt);
|
||||
m_EventBroker->Swap();
|
||||
|
||||
// Iterate through systems and update world!
|
||||
m_SystemPipeline->Update(m_World, dt);
|
||||
@@ -73,12 +76,12 @@ void Game::Tick()
|
||||
m_Renderer->Update(dt);
|
||||
|
||||
m_RenderQueueFactory->Update(m_World);
|
||||
m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
|
||||
m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
|
||||
|
||||
m_EventBroker->Swap();
|
||||
m_EventBroker->Clear();
|
||||
m_EventBroker->Swap();
|
||||
m_EventBroker->Clear();
|
||||
|
||||
glfwPollEvents();
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
#include "PlayerSystem.h"
|
||||
|
||||
|
||||
void PlayerSystem::Update(World * world, ComponentWrapper & player, double dt)
|
||||
{
|
||||
if (input.Forward) {
|
||||
m_Direction.z = -1;
|
||||
} else if (input.Back) {
|
||||
m_Direction.z = 1;
|
||||
} else {
|
||||
m_Direction.z = 0;
|
||||
}
|
||||
if (input.Left) {
|
||||
m_Direction.x = -1;
|
||||
} else if (input.Right) {
|
||||
m_Direction.x = 1;
|
||||
} else {
|
||||
m_Direction.x = 0;
|
||||
}
|
||||
m_EventBroker->Process<PlayerSystem>();
|
||||
ComponentWrapper& transform = world->GetComponent(player.EntityID, "Transform");
|
||||
(glm::vec3&)player["Velocity"] = m_Speed * float(dt) * m_Direction;
|
||||
(glm::vec3&)transform["Position"] += (glm::vec3)player["Velocity"];
|
||||
}
|
||||
|
||||
bool PlayerSystem::OnKeyDown(const Events::KeyDown & event)
|
||||
{
|
||||
if (event.KeyCode == GLFW_KEY_W) {
|
||||
input.Forward = true;
|
||||
}
|
||||
if (event.KeyCode == GLFW_KEY_A) {
|
||||
input.Left = true;
|
||||
}
|
||||
if (event.KeyCode == GLFW_KEY_S) {
|
||||
input.Back = true;
|
||||
}
|
||||
if (event.KeyCode == GLFW_KEY_D) {
|
||||
input.Right = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PlayerSystem::OnKeyUp(const Events::KeyUp & event)
|
||||
{
|
||||
if (event.KeyCode == GLFW_KEY_W) {
|
||||
input.Forward = false;
|
||||
}
|
||||
if (event.KeyCode == GLFW_KEY_A) {
|
||||
input.Left = false;
|
||||
}
|
||||
if (event.KeyCode == GLFW_KEY_S) {
|
||||
input.Back = false;
|
||||
}
|
||||
if (event.KeyCode == GLFW_KEY_D) {
|
||||
input.Right = false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
Reference in New Issue
Block a user