Animations PROBABLY works fine if all joints got keyframes.
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@@ -10,8 +10,8 @@
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#include "../Core/Ray.h"
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#include "../Core/AABB.h"
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//#include "Engine/Rendering/RawModelAssimp.h"
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#include "Engine/Rendering/RawModelCustom.h"
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#include "Rendering/RawModelCustom.h"
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//#include "Rendering/RawModelAssimp.h"
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#include "../Core/Transform.h"
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#include "../Core/Entity.h"
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#include "../Core/EntityWrapper.h"
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@@ -61,6 +61,6 @@ public:
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protected:
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glm::vec3 m_Position = glm::vec3(0, 0, 0);
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glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
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float m_BaseSpeed = 2.0f;
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float m_BaseSpeed = 50.0f;//2.0f;
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float m_Speed = m_BaseSpeed;
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};
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@@ -1,7 +1,8 @@
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#ifndef Model_h__
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#define Model_h__
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#include "RawModelCustom.h"
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#include "Rendering/RawModelCustom.h"
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//#include "Rendering/RawModelAssimp.h"
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#include "../OpenGL.h"
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class Model : public ThreadUnsafeResource
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@@ -1,6 +1,8 @@
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#ifndef RawModelAssimp_h__
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#define RawModelAssimp_h__
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#ifdef USING_ASSIMP_AS_IMPORTER
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#include <fstream>
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#include <iostream>
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#include <sstream>
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@@ -18,15 +20,17 @@
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#include "Texture.h"
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#include "Skeleton.h"
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class RawModel : public Resource
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#define RawModel RawModelAssimp
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class RawModelAssimp : public Resource
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{
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friend class ResourceManager;
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protected:
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RawModel(std::string fileName);
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RawModelAssimp(std::string fileName);
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public:
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~RawModel();
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~RawModelAssimp();
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struct Vertex
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{
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@@ -72,3 +76,4 @@ private:
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};
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#endif
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#endif
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@@ -1,6 +1,10 @@
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#ifndef RawModelCustom_h__
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#define RawModelCustom_h__
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#ifndef USING_ASSIMP_AS_IMPORTER
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#define RawModel RawModelCustom
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#include <fstream>
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#include <iostream>
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#include <sstream>
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@@ -17,15 +21,17 @@
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#include "boost\endian\buffers.hpp"
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class RawModel : public Resource
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class RawModelCustom : public Resource
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{
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friend class ResourceManager;
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protected:
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RawModel(std::string fileName);
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RawModelCustom(std::string fileName);
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public:
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~RawModel();
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~RawModelCustom();
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struct Vertex
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{
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@@ -85,4 +91,9 @@ private:
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//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
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};
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#else
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#include "RawModelAssimp.h"
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#endif
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#endif
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@@ -4,6 +4,7 @@
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#include <sstream>
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#include "Common.h"
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#include "../GLM.h"
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#include <glm/gtx/matrix_decompose.hpp>
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//struct Bone
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//{
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