Animations PROBABLY works fine if all joints got keyframes.
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@@ -61,6 +61,6 @@ public:
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protected:
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glm::vec3 m_Position = glm::vec3(0, 0, 0);
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glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
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float m_BaseSpeed = 2.0f;
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float m_BaseSpeed = 50.0f;//2.0f;
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float m_Speed = m_BaseSpeed;
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};
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