Animations PROBABLY works fine if all joints got keyframes.
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@@ -1,6 +1,8 @@
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#ifndef RawModelAssimp_h__
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#define RawModelAssimp_h__
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#ifdef USING_ASSIMP_AS_IMPORTER
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#include <fstream>
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#include <iostream>
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#include <sstream>
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@@ -18,15 +20,17 @@
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#include "Texture.h"
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#include "Skeleton.h"
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class RawModel : public Resource
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#define RawModel RawModelAssimp
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class RawModelAssimp : public Resource
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{
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friend class ResourceManager;
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protected:
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RawModel(std::string fileName);
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RawModelAssimp(std::string fileName);
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public:
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~RawModel();
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~RawModelAssimp();
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struct Vertex
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{
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@@ -72,3 +76,4 @@ private:
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};
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#endif
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#endif
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