Animations PROBABLY works fine if all joints got keyframes.

This commit is contained in:
antc13
2016-01-23 18:02:42 +01:00
parent c984f76b2f
commit f1835fd89c
21 changed files with 325 additions and 84 deletions
+1 -1
View File
@@ -19,7 +19,7 @@
<Entity>
<Components>
<c:Model>
<Resource>models/Baljj.mesh</Resource>
<Resource>models/animTest.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>