Animations PROBABLY works fine if all joints got keyframes.
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@@ -15,6 +15,9 @@ Model::Model(std::string fileName)
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if (!group.SpecularMapPath.empty()) {
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group.SpecularMap = std::shared_ptr<Texture>(ResourceManager::Load<Texture>(group.SpecularMapPath));
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}
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if (!group.IncandescenceMapPath.empty()) {
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group.IncandescenceMap = std::shared_ptr<Texture>(ResourceManager::Load<Texture>(group.IncandescenceMapPath));
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}
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}
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// Generate GL buffers
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