Animations PROBABLY works fine if all joints got keyframes.

This commit is contained in:
antc13
2016-01-23 18:02:42 +01:00
parent c984f76b2f
commit f1835fd89c
21 changed files with 325 additions and 84 deletions
+3 -1
View File
@@ -27,7 +27,9 @@ using boost::unit_test_framework::test_case;
void RayTest(std::string fileName) {
//simple box test
Ray ray(glm::vec3(-50, 0, 0), glm::vec3(1, 0, 0));
//using a rawmodel here, else we have to init the renderingsystem
//using a
here, else we have to init the renderingsystem
ResourceManager::RegisterType<RawModel>("RawModel");
auto unitBox = ResourceManager::Load<RawModel>(fileName);
BOOST_REQUIRE(unitBox != nullptr);