Animations PROBABLY works fine if all joints got keyframes.
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@@ -27,7 +27,9 @@ using boost::unit_test_framework::test_case;
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void RayTest(std::string fileName) {
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//simple box test
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Ray ray(glm::vec3(-50, 0, 0), glm::vec3(1, 0, 0));
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//using a rawmodel here, else we have to init the renderingsystem
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//using a
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here, else we have to init the renderingsystem
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ResourceManager::RegisterType<RawModel>("RawModel");
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auto unitBox = ResourceManager::Load<RawModel>(fileName);
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BOOST_REQUIRE(unitBox != nullptr);
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