Animations PROBABLY works fine if all joints got keyframes.
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@@ -42,6 +42,9 @@
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#include <maya/MItGeometry.h>
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#include <maya/MItMeshVertex.h>
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#include <maya/MFnWeightGeometryFilter.h>
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#include <maya/MItDependencyGraph.h>
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#include <maya/MQuaternion.h>
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#include <maya/MFnNumericAttribute.h>
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// Wrappers
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