Merge remote-tracking branch 'origin/master' into MSAA
Conflicts: resources/Schema/Entities/CP_Rocky2.xml
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@@ -10,30 +10,31 @@
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#include <boost/asio.hpp>
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#include <boost/shared_array.hpp>
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#include "Core/World.h"
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#include "Core/EntityFile.h"
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#include "Core/EventBroker.h"
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#include "Core/ConfigFile.h"
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#include "Core/EPlayerDeath.h"
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#include "Core/EPlayerDamage.h"
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#include "Core/EPlayerSpawned.h"
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#include "Core/EAmmoPickup.h"
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#include "Game/Events/EDoubleJump.h"
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#include "Game/Events/EDashAbility.h"
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#include "Game/Events/EReset.h"
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#include "Input/EInputCommand.h"
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#include "imgui/imgui.h"
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#include "Network/Network.h"
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#include "Network/MessageType.h"
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#include "Network/PlayerDefinition.h"
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#include "Network/UDPClient.h"
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#include "Network/TCPClient.h"
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#include "Network/SnapshotDefinitions.h"
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#include "Core/World.h"
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#include "Core/EntityFile.h"
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#include "Core/EventBroker.h"
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#include "Core/ConfigFile.h"
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#include "Core/EPlayerDeath.h"
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#include "Input/EInputCommand.h"
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#include "Core/EPlayerDamage.h"
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#include "../Game/Events/EDoubleJump.h"
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#include "Network/EInterpolate.h"
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#include "Network/SnapshotFilter.h"
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#include "Core/EPlayerSpawned.h"
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#include "Core/EAmmoPickup.h"
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#include "Network/ESearchForServers.h"
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#include "../Game/Events/EDashAbility.h"
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#include "Network/EDisplayServerlist.h"
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#include "Network/EConnectRequest.h"
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#include "Network/EPlayerDisconnected.h"
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#include "Game/Events/EReset.h"
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#include "Network/ESearchForServers.h"
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#include "Network/EInterpolate.h"
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#include "Network/SnapshotFilter.h"
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class Client : public Network
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{
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@@ -30,6 +30,7 @@
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#include "../Engine/Core/EPause.h"
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#include "../Engine/Core/EComponentAttached.h"
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#include "../Core/EPlayerSpawned.h"
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#include "../Rendering/ESetCamera.h"
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typedef std::pair<ALuint, std::vector<ALuint>> QueuedBuffers;
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@@ -91,7 +92,6 @@ private:
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void matchBGMLoop();
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Source* m_CurrentBGM = nullptr;
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Source* m_CurrentBGMCombo = nullptr;
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bool m_DrumLoopHasBeenStarted = false;
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// Logic
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World* m_World = nullptr;
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@@ -139,6 +139,8 @@ private:
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bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e);
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EventRelay<SoundManager, Events::ChangeBGM> m_EChangeBGM;
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bool OnChangeBGM(const Events::ChangeBGM &e);
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EventRelay<SoundManager, Events::SetCamera> m_ESetCamera;
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bool OnSetCamera(const Events::SetCamera& e);
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};
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