New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation

This commit is contained in:
Tleety
2016-03-13 01:23:51 +01:00
parent dfc30f4693
commit f6a8534c15
23 changed files with 1713 additions and 177 deletions
+19
View File
@@ -0,0 +1,19 @@
#include "Systems/FadeOutSystem.h"
void FadeOutSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFadeOut, double dt)
{
//if (dt == 0.0) {
// return;
//}
//if (!entity.Valid()) {
// return;
//}
//double& lifetime = cLifetime["Lifetime"];
//lifetime -= dt;
//if (lifetime <= 0.0) {
// m_Deletions.push_back(entity);
//}
}