Files
axyz/src/Game/Systems/FadeOutSystem.cpp
T

19 lines
392 B
C++

#include "Systems/FadeOutSystem.h"
void FadeOutSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFadeOut, double dt)
{
//if (dt == 0.0) {
// return;
//}
//if (!entity.Valid()) {
// return;
//}
//double& lifetime = cLifetime["Lifetime"];
//lifetime -= dt;
//if (lifetime <= 0.0) {
// m_Deletions.push_back(entity);
//}
}