Dash now looking good
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@@ -127,6 +127,7 @@ void AnimationSystem::UpdateAnimations(double dt)
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void AnimationSystem::UpdateWeights(double dt)
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{
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for (auto it = m_AutoBlendQueues.begin(); it != m_AutoBlendQueues.end(); ) {
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it->second.PrintQueue();
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if(it->second.HasActiveBlendJob()) {
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AutoBlendQueue::AutoBlendJob& blendJob = it->second.GetActiveBlendJob();
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@@ -151,6 +152,7 @@ void AnimationSystem::UpdateWeights(double dt)
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}
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}
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}
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LOG_INFO("");
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}
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bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
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@@ -38,11 +38,14 @@ void AutoBlendQueue::Insert(AutoBlendJob autoBlendJob)
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double animationSpeed = (double)autoBlendJob.AnimationEntity["Animation"]["Speed"];
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double animationTime = (double)autoBlendJob.AnimationEntity["Animation"]["Time"];
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if ((bool)autoBlendJob.AnimationEntity["Animation"]["Reverse"]) {
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AnimationDuration = (animation->Duration * animationSpeed) - (animation->Duration - animationTime);
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if (animationSpeed != 0) {
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if ((bool)autoBlendJob.AnimationEntity["Animation"]["Reverse"]) {
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AnimationDuration = (animation->Duration / animationSpeed) - (animation->Duration - animationTime);
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} else {
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AnimationDuration = (animation->Duration / animationSpeed) - animationTime;
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}
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} else {
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AnimationDuration = (animation->Duration * animationSpeed) - animationTime;
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return;
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}
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blendNode.StartTime += AnimationDuration;
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@@ -358,7 +358,7 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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if (controller->Movement().x > 0) {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.Duration = 0.1;
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aeb.NodeName = "DashRight";
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aeb.RootNode = playerModel;
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aeb.Restart = true;
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@@ -367,19 +367,19 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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}
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.Duration = 0.2;
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aeb.NodeName = "StandCrouchBlend";
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aeb.RootNode = playerModel;
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aeb.Delay = -0.3;
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aeb.Delay = 0.2;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
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aeb.AnimationEntity = playerModel.FirstChildByName("DashRight");
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m_EventBroker->Publish(aeb);
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}
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} else {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.Duration = 0.1;
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aeb.NodeName = "DashLeft";
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aeb.RootNode = playerModel;
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aeb.Restart = true;
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@@ -388,13 +388,13 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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}
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.Duration = 0.2;
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aeb.NodeName = "StandCrouchBlend";
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aeb.RootNode = playerModel;
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aeb.Delay = -0.3;
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aeb.Delay = 0.2;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
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aeb.AnimationEntity = playerModel.FirstChildByName("DashLeft");
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m_EventBroker->Publish(aeb);
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}
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}
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@@ -402,7 +402,7 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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if (controller->Movement().z < 0) {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.Duration = 0.1;
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aeb.NodeName = "DashForward";
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aeb.RootNode = playerModel;
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aeb.Restart = true;
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@@ -411,10 +411,10 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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}
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.Duration = 0.2;
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aeb.NodeName = "StandCrouchBlend";
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aeb.RootNode = playerModel;
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aeb.Delay = -0.3;
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aeb.Delay = 0.2;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
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@@ -423,7 +423,7 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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} else {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.Duration = 0.1;
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aeb.NodeName = "DashBackward";
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aeb.RootNode = playerModel;
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aeb.Restart = true;
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@@ -432,29 +432,30 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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}
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.Duration = 0.2;
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aeb.NodeName = "StandCrouchBlend";
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aeb.RootNode = playerModel;
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aeb.Delay = -0.3;
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aeb.Delay = 0.2;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
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aeb.AnimationEntity = playerModel.FirstChildByName("DashBackward");
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m_EventBroker->Publish(aeb);
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}
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}
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}
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/* EntityWrapper dashEffectModel;
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dashEffectModel = playerModel.Clone(dashEffect);
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EntityWrapper dashEffectModel;
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dashEffectModel = playerModel.Clone();
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player["Transform"].Copy(dashEffectModel["Transform"]);
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dashEffectModel.AttachComponent("ExplosionEffect");
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/* dashEffectModel.AttachComponent("ExplosionEffect");
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dashEffectModel["ExplosionEffect"]["EndColor"] = (glm::vec4)playerModel["Model"]["Color"];
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((glm::vec4&)dashEffectModel["ExplosionEffect"]["EndColor"]).w = 0.f;
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(double&)dashEffectModel["ExplosionEffect"]["ExplosionDuration"] = dashEffect["Lifetime"]["Lifetime"];
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(glm::vec3&)dashEffectModel["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 1, 0) + (0.2f * controller->Movement());
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*/
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@@ -462,18 +463,9 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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for (auto animationEntity : animationChildren) {
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(bool&)animationEntity["Animation"]["Play"] = false;
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}*/
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}
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}
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}
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}
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return true;
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}
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