Making use of Doppler effect. Added a bunch of events: Pause, stop, continue, variations of play.
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#ifndef Events_PlaySoundOnPosition_h__
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#define Events_PlaySoundOnPosition_h__
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#include <string>
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#include <glm\common.hpp>
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#include "Core/Event.h"
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namespace Events
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{
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// Plays a sound on a given position
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struct PlaySoundOnPosition : public Event
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{
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glm::vec3 Position = glm::vec3(0);
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std::string FilePath = "";
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float Gain = 1;
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float Pitch = 1;
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bool Loop = false;
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float MaxDistance = 20;
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float RollOffFactor = 1;
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float ReferenceDistance = 1;
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};
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}
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#endif
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