Making use of Doppler effect. Added a bunch of events: Pause, stop, continue, variations of play.
This commit is contained in:
@@ -10,7 +10,8 @@ Libraries bundled along with binaries for Windows (MSVC14), available as a submo
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| **[zlib](http://www.zlib.net)** | 1.28 | [zlib License](http://www.zlib.net/zlib_license.html) |
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| **[libpng](http://www.libpng.org/pub/png/libpng.html)** | 1.6.19 | [libpng License](http://www.libpng.org/pub/png/src/libpng-LICENSE.txt) |
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| **[Xerces-C++](https://xerces.apache.org/xerces-c)** | 3.1.2 | [Apache License Version 2.0](https://www.apache.org/licenses/LICENSE-2.0) |
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| **[ImGui](https://github.com/ocornut/imgui)** | 2015-12-12 | [MIT License](https://github.com/ocornut/imgui/blob/de3a154f3801de22c8e0bd2aeabf663a70c05972/LICENSE) |
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| **[ImGui](https://github.com/ocornut/imgui)** | 2015-12-12 | [MIT License](https://github.com/ocornut/imgui/blob/de3a154f3801de22c8e0bd2aeabf663a70c05972/LICENSE)
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| **[OpenAL](https://www.openal.org/)** | 1.1 | [OpenAL License](http://www.libpng.org/pub/png/src/libpng-LICENSE.txt) |
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#### External libraries
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Libraries that are too big to be bundled with the project.
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@@ -0,0 +1,17 @@
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#ifndef Events_ContinueSound_h__
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#define Events_ContinueSound_h__
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#include "Core/EventBroker.h"
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#include "Core/Entity.h"
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namespace Events
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{
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struct ContinueSound : Event
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{
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EntityID EmitterID;
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};
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}
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#endif
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@@ -0,0 +1,17 @@
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#ifndef Events_PauseSound_h__
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#define Events_PauseSound_h__
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#include "Core/EventBroker.h"
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#include "Core/Entity.h"
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namespace Events
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{
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struct PauseSound : Event
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{
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EntityID EmitterID;
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};
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}
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#endif
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@@ -10,7 +10,7 @@ namespace Events
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struct PlaySound : Event
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{
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std::string FilePath;
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EntityID emitter;
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EntityID EmitterID;
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};
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}
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@@ -0,0 +1,21 @@
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#ifndef Events_PlaySoundOnEntity_h__
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#define Events_PlaySoundOnEntity_h__
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#include <string>
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#include "Core/Entity.h"
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#include "Core/Event.h"
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namespace Events
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{
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// Plays a sound on an entity with a SoundEmitter component attached.
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// Sound behavior is thereby specified in the SoundEmitter component.
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struct PlaySoundOnEntity : public Event
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{
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EntityID EmitterID = 0;
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std::string FilePath = "";
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};
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}
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#endif
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@@ -0,0 +1,26 @@
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#ifndef Events_PlaySoundOnPosition_h__
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#define Events_PlaySoundOnPosition_h__
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#include <string>
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#include <glm\common.hpp>
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#include "Core/Event.h"
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namespace Events
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{
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// Plays a sound on a given position
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struct PlaySoundOnPosition : public Event
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{
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glm::vec3 Position = glm::vec3(0);
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std::string FilePath = "";
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float Gain = 1;
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float Pitch = 1;
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bool Loop = false;
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float MaxDistance = 20;
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float RollOffFactor = 1;
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float ReferenceDistance = 1;
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};
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}
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#endif
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@@ -0,0 +1,17 @@
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#ifndef Events_StopSound_h__
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#define Events_StopSound_h__
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#include "Core/EventBroker.h"
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#include "Core/Entity.h"
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namespace Events
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{
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struct StopSound : Event
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{
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EntityID EmitterID;
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};
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}
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#endif
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@@ -4,7 +4,7 @@
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#include <unordered_map>
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#include "glm/common.hpp"
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#include "glm/gtx/rotate_vector.hpp"
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#include "glm/gtx/rotate_vector.hpp" // Calculate Up vector
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#include "OpenAL/al.h"
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#include "OpenAL/alc.h"
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@@ -13,9 +13,16 @@
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#include "Rendering/RenderQueueFactory.h" // Absolute transform
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#include "Sound/Sound.h"
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#include "Sound/EPlaySound.h"
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#include "Sound/EPlaySoundOnEntity.h"
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#include "Sound/EPlaySoundOnPosition.h"
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#include "Sound/EPauseSound.h"
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#include "Sound/EStopSound.h"
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#include "Sound/EContinueSound.h"
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struct Source
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{
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Source() { }
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Sound* SoundResource;
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ALuint ALsource;
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};
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@@ -38,32 +45,42 @@ private:
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void setSourcePos(ALuint source, glm::vec3 pos) { ALfloat spos[3] = { pos.x, pos.y, pos.z }; alSourcefv(source, AL_POSITION, spos); };
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void setSourceVel(ALuint source, glm::vec3 vel) { ALfloat svel[3] = { vel.x, vel.y, vel.z }; alSourcefv(source, AL_VELOCITY, svel); };
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bool isPlaying(ALuint source);
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// Logic
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World* m_World;
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EventBroker* m_EventBroker;
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void initOpenAL();
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void updateEmitters();
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void updateListener();
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void deleteInactiveEmitters();
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void addNewEmitters();
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ALuint createSource();
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void playSound(Source source);
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void stopSound(Source source);
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Source* createSource(std::string filePath);
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void playSound(Source* source);
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void stopSound(Source* source);
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void stopEmitter(EntityID emitter);
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void stopEmitters();
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bool isPlaying(ALuint source);
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void setSoundProperties(ALuint source, float gain, float pitch, bool loop, float maxDistance, float rollOffFactor, float referenceDistance);
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// OpenAL system variables
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ALCdevice* m_ALCdevice = nullptr;
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ALCcontext* m_ALCcontext = nullptr;
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// Logic
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std::unordered_map<EntityID, Source> m_Sources;
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World* m_World;
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EventBroker* m_EventBroker;
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std::unordered_map<EntityID, Source*> m_Sources;
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// Events
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EventRelay<SoundSystem, Events::PlaySound> m_EPlaySound;
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bool OnPlaySound(const Events::PlaySound &e);
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EventRelay<SoundSystem, Events::PlaySoundOnEntity> m_EPlaySoundOnEntity;
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bool OnPlaySoundOnEntity(const Events::PlaySoundOnEntity &e);
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EventRelay<SoundSystem, Events::PlaySoundOnPosition> m_EPlaySoundOnPosition;
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bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e);
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EventRelay<SoundSystem, Events::PauseSound> m_EPauseSound;
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bool OnPauseSound(const Events::PauseSound &e);
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EventRelay<SoundSystem, Events::StopSound> m_EStopSound;
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bool OnStopSound(const Events::StopSound &e);
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EventRelay<SoundSystem, Events::ContinueSound> m_EContinueSound;
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bool OnContinueSound(const Events::ContinueSound &e);
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};
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#endif
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+3
-1
@@ -27,7 +27,9 @@
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// Sound
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#include "Sound/SoundSystem.h"
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#include "Sound/EPlaySound.h"
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//#include "Sound/EPlaySound.h"
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//#include "Sound/EPlaySoundOnEntity.h"
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//#include "Sound/EPlaySoundOnPosition.h"
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class Game
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@@ -2,6 +2,7 @@
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<FilePath>Audio/crosscounter.wav</FilePath>
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<Gain>1.0</Gain>
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<Pitch>1.0</Pitch>
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<Loop>false</Loop>
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<MaxDistance>20.0</MaxDistance>
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<RollOffFactor>1.0</RollOffFactor>
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<ReferenceDistance>1.0</ReferenceDistance>
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@@ -7,15 +7,17 @@
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<xs:complexType>
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<xs:all>
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<xs:element name="FilePath" type="t:string" minOccurs="0"/>
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<xs:element name="Gain" type="t:float" minOccurs="0"/>
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<xs:element name="Gain" type="t:double" minOccurs="0"/>
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<xs:annotation><xs:documentation>The "volume" of the emitter. A value betweeen 0-1</xs:documentation></xs:annotation>
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<xs:element name="Pitch" type="t:float" minOccurs="0"/>
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<xs:element name="Pitch" type="t:double" minOccurs="0"/>
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<xs:annotation><xs:documentation>The pitch of the emitter. A value betweeen 0-1</xs:documentation></xs:annotation>
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<xs:element name="MaxDistance" type="t:float" minOccurs="0"/>
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<xs:element name="Loop" type="t:bool" minOccurs="0"/>
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<xs:annotation><xs:documentation>If the sound should loop or not.</xs:documentation></xs:annotation>
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<xs:element name="MaxDistance" type="t:double" minOccurs="0"/>
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<xs:annotation><xs:documentation>The distance where there will no longer be any attenuation.</xs:documentation></xs:annotation>
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<xs:element name="RollOffFactor" type="t:float" minOccurs="0"/>
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<xs:element name="RollOffFactor" type="t:double" minOccurs="0"/>
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<xs:annotation><xs:documentation>The rolloff rate of the source.</xs:documentation></xs:annotation>
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<xs:element name="ReferenceDistance" type="t:float" minOccurs="0"/>
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<xs:element name="ReferenceDistance" type="t:double" minOccurs="0"/>
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<xs:annotation><xs:documentation>The distance that the source will be the loudest.</xs:documentation></xs:annotation>
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</xs:all>
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</xs:complexType>
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@@ -8,9 +8,15 @@ SoundSystem::SoundSystem(World* world, EventBroker* eventBroker)
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initOpenAL();
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alSpeedOfSound(340.29f); // Speed of sound
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alDistanceModel(AL_INVERSE_DISTANCE);
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alDistanceModel(AL_LINEAR_DISTANCE);
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alDopplerFactor(1);
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EVENT_SUBSCRIBE_MEMBER(m_EPlaySound, &SoundSystem::OnPlaySound);
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EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnEntity, &SoundSystem::OnPlaySoundOnEntity);
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EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnPosition, &SoundSystem::OnPlaySoundOnPosition);
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EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::OnStopSound);
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EVENT_SUBSCRIBE_MEMBER(m_EPauseSound, &SoundSystem::OnPauseSound);
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EVENT_SUBSCRIBE_MEMBER(m_EContinueSound, &SoundSystem::OnContinueSound);
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}
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void SoundSystem::initOpenAL()
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@@ -27,12 +33,31 @@ void SoundSystem::initOpenAL()
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SoundSystem::~SoundSystem()
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{
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stopEmitters(); // Stopps emitters
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deleteInactiveEmitters(); // Deletes stopped emitters
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std::unordered_map<EntityID, Source*>::iterator it;
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for (it = m_Sources.begin(); it != m_Sources.end(); it++) {
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m_World->DeleteEntity((*it).first);
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}
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m_Sources.clear();
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alcDestroyContext(m_ALCcontext);
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alcCloseDevice(m_ALCdevice);
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delete m_ALCcontext;
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delete m_ALCdevice;
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}
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void SoundSystem::stopEmitters()
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{
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std::unordered_map<EntityID, Source*>::iterator it;
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for (it = m_Sources.begin(); it != m_Sources.end(); it++) {
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if (isPlaying((*it).second->ALsource)) {
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stopSound((*it).second);
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}
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}
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}
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void SoundSystem::Update()
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{
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//deleteInactiveEmitters(); // Not tested
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@@ -44,14 +69,19 @@ void SoundSystem::Update()
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void SoundSystem::deleteInactiveEmitters()
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{
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auto emitterComponents = m_World->GetComponents("SoundEmitter");
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for (auto it = emitterComponents->begin(); it != emitterComponents->end(); it++) {
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for (auto it = emitterComponents->begin(); it != emitterComponents->end();) {
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EntityID emitter = (*it).EntityID;
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if (isPlaying(m_Sources[emitter].ALsource)) { // The sound is still playing, do not remove
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if (isPlaying(m_Sources[emitter]->ALsource)) { // The sound is still playing, do not remove
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it++;
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continue;
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}
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alDeleteBuffers(1, &m_Sources[emitter].ALsource);
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delete m_Sources[emitter].SoundResource;
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m_Sources.erase(emitter);
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else {
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alDeleteBuffers(1, &m_Sources[emitter]->ALsource);
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alDeleteSources(1, &m_Sources[emitter]->ALsource);
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//delete m_Sources[emitter]->SoundResource;
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m_Sources.erase(emitter);
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m_World->DeleteEntity(emitter);
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}
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}
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}
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@@ -60,12 +90,19 @@ void SoundSystem::addNewEmitters()
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auto emitterComponents = m_World->GetComponents("SoundEmitter");
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for (auto it = emitterComponents->begin(); it != emitterComponents->end(); it++) {
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EntityID emitter = (*it).EntityID;
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std::unordered_map<EntityID, Source>::iterator i;
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std::unordered_map<EntityID, Source*>::iterator i;
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i = m_Sources.find(emitter);
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if (i == m_Sources.end()) { // Did not exist, add it
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Source source;
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source.ALsource = createSource();
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source.SoundResource = ResourceManager::Load<Sound>((std::string)(*it)["FilePath"]);
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Source* source = createSource((std::string)(*it)["FilePath"]);
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setSoundProperties (
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source->ALsource,
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(float)(double)(*it)["Gain"],
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(float)(double)(*it)["Pitch"],
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(bool)(*it)["Loop"],
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(float)(double)(*it)["MaxDistance"],
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(float)(double)(*it)["RollOffFactor"],
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(float)(double)(*it)["ReferenceDistance"]
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);
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m_Sources[emitter] = source;
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}
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}
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@@ -76,13 +113,26 @@ void SoundSystem::updateEmitters()
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auto emitterComponents = m_World->GetComponents("SoundEmitter");
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for (auto it = emitterComponents->begin(); it != emitterComponents->end(); it++) {
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EntityID emitter = (*it).EntityID;
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std::unordered_map<EntityID, Source>::iterator i;
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std::unordered_map<EntityID, Source*>::iterator i;
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i = m_Sources.find(emitter);
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if (i != m_Sources.end()) {
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setSourcePos(m_Sources[emitter].ALsource, RenderQueueFactory::AbsolutePosition(m_World, emitter));
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glm::vec3 previousPos;
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alGetSource3f(m_Sources[emitter]->ALsource, AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z); // Get previous pos
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glm::vec3 nextPos = RenderQueueFactory::AbsolutePosition(m_World, emitter); // Get next pos
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glm::vec3 velocity = nextPos - previousPos; // Calculate velocity
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setSourcePos(m_Sources[emitter]->ALsource, nextPos); // Set next pos
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setSourceVel(m_Sources[emitter]->ALsource, velocity); // Set velocity
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setSoundProperties(
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m_Sources[emitter]->ALsource,
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(float)(double)(*it)["Gain"],
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(float)(double)(*it)["Pitch"],
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(bool)(*it)["Loop"],
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(float)(double)(*it)["MaxDistance"],
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(float)(double)(*it)["RollOffFactor"],
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(float)(double)(*it)["ReferenceDistance"]
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);
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}
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// No orientation, emitts in all directions
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// Velocity for doppler effect
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}
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}
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@@ -92,47 +142,97 @@ void SoundSystem::updateListener()
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auto listenerComponents = m_World->GetComponents("Listener");
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for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
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EntityID listener = (*it).EntityID;
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setListenerPos(RenderQueueFactory::AbsolutePosition(m_World, listener));
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glm::vec3 previousPos;
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alGetListener3f(AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z); // Get previous pos
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glm::vec3 nextPos = RenderQueueFactory::AbsolutePosition(m_World, listener); // Get next (current) pos
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glm::vec3 velocity = nextPos - previousPos; // Calculate velocity
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setListenerPos(nextPos);
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setListenerVel(velocity);
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setListenerOri(glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, listener)));
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// Velocity for doppler effect
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}
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}
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ALuint SoundSystem::createSource()
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Source* SoundSystem::createSource(std::string filePath)
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{
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ALuint source;
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alGenSources((ALuint)1, &source);
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alSourcei(source, AL_REFERENCE_DISTANCE, 1.0);
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alSourcei(source, AL_MAX_DISTANCE, FLT_MAX);
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ALuint alSource;
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alGenSources((ALuint)1, &alSource);
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alSourcei(alSource, AL_REFERENCE_DISTANCE, 1.0);
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alSourcei(alSource, AL_MAX_DISTANCE, FLT_MAX);
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Source* source = new Source();
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source->ALsource = alSource;
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source->SoundResource = ResourceManager::Load<Sound>(filePath);
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return source;
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}
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void SoundSystem::playSound(Source source)
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void SoundSystem::playSound(Source* source)
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{
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alSourcei(source.ALsource, AL_BUFFER, source.SoundResource->Buffer());
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alSourcePlay(source.ALsource);
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alSourcei(source->ALsource, AL_BUFFER, source->SoundResource->Buffer());
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alSourcePlay(source->ALsource);
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}
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void SoundSystem::stopSound(Source source)
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{ }
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void SoundSystem::stopSound(Source* source)
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{
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alSourceStop(source->ALsource);
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}
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void SoundSystem::stopEmitter(EntityID emitter)
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{ }
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{
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}
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bool SoundSystem::OnPlaySound(const Events::PlaySound & e)
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{
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//Sound *sound = ResourceManager::Load<Sound>(e.FilePath);
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//if (sound == nullptr) {
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// return false;
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//}
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//ALuint source = createSource();
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//Source sauce;
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//sauce.ALsource = source;
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//sauce.SoundResource = sound;
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//playSound(sauce);
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Source* sauce = createSource(e.FilePath);
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playSound(sauce);
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return false;
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}
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||||
|
||||
bool SoundSystem::OnPlaySoundOnEntity(const Events::PlaySoundOnEntity & e)
|
||||
{
|
||||
Source* source = createSource(e.FilePath);
|
||||
m_Sources[e.emitterID] = source;
|
||||
playSound(source);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SoundSystem::OnPlaySoundOnPosition(const Events::PlaySoundOnPosition & e)
|
||||
{
|
||||
Source* source = createSource(e.FilePath);
|
||||
auto emitterID = m_World->CreateEntity();
|
||||
auto transform = m_World->AttachComponent(emitterID, "Transform");
|
||||
(glm::vec3&)transform["Position"] = e.Position;
|
||||
auto emitter = m_World->AttachComponent(emitterID, "SoundEmitter");
|
||||
(float&)(double)emitter["Gain"] = e.Gain;
|
||||
(float&)(double)emitter["Pitch"] = e.Pitch;
|
||||
(bool&)emitter["Loop"] = e.Loop;
|
||||
(float&)(double)emitter["MaxDistance"] = e.MaxDistance;
|
||||
(float&)(double)emitter["RollOffFactor"] = e.RollOffFactor;
|
||||
(float&)(double)emitter["ReferenceDistance"] = e.ReferenceDistance;
|
||||
auto model = m_World->AttachComponent(emitterID, "Model");
|
||||
(std::string&)model["Resource"] = "Models/Core/UnitCube.obj";
|
||||
m_Sources[emitterID] = source;
|
||||
playSound(source);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SoundSystem::OnPauseSound(const Events::PauseSound & e)
|
||||
{
|
||||
alSourcePause(m_Sources[e.EmitterID]->ALsource);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SoundSystem::OnStopSound(const Events::StopSound & e)
|
||||
{
|
||||
alSourceStop(m_Sources[e.EmitterID]->ALsource);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SoundSystem::OnContinueSound(const Events::ContinueSound & e)
|
||||
{
|
||||
alSourcePlay(m_Sources[e.EmitterID]->ALsource);
|
||||
return true;
|
||||
}
|
||||
|
||||
void SoundSystem::setListenerOri(glm::vec3 ori)
|
||||
{
|
||||
glm::vec3 forward = glm::vec3(0.0, 0.0, -1.0);
|
||||
@@ -156,3 +256,12 @@ bool SoundSystem::isPlaying(ALuint source)
|
||||
return (state == AL_PLAYING);
|
||||
}
|
||||
|
||||
void SoundSystem::setSoundProperties(ALuint source, float gain, float pitch, bool loop, float maxDistance, float rollOffFactor, float referenceDistance)
|
||||
{
|
||||
alSourcef(source, AL_GAIN, gain);
|
||||
alSourcef(source, AL_PITCH, pitch);
|
||||
alSourcei(source, AL_LOOPING, (int)loop); // YOLO
|
||||
alSourcef(source, AL_MAX_DISTANCE, maxDistance);
|
||||
alSourcef(source, AL_ROLLOFF_FACTOR, rollOffFactor);
|
||||
alSourcef(source, AL_REFERENCE_DISTANCE, referenceDistance);
|
||||
}
|
||||
|
||||
+13
-1
@@ -130,8 +130,20 @@ void Game::Tick()
|
||||
bool Game::debugOnInputCommand(const Events::InputCommand & e)
|
||||
{
|
||||
if (e.Command == "PlaySound" && e.Value > 0) {
|
||||
Events::PlaySound e;
|
||||
Events::PlaySoundOnEntity e;
|
||||
e.emitterID = 18;
|
||||
e.FilePath = "Audio/crosscounter.wav";
|
||||
//e.emitterID = 18; // rofl
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
if (e.Command == "Reload" && e.Value > 0) {
|
||||
Events::PauseSound e;
|
||||
e.EmitterID = 18;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
if (e.Command == "Crouch" && e.Value > 0) {
|
||||
Events::ContinueSound e;
|
||||
e.EmitterID = 18;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user