Making use of Doppler effect. Added a bunch of events: Pause, stop, continue, variations of play.
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#ifndef Events_StopSound_h__
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#define Events_StopSound_h__
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#include "Core/EventBroker.h"
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#include "Core/Entity.h"
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namespace Events
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{
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struct StopSound : Event
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{
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EntityID EmitterID;
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};
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}
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#endif
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