Making use of Doppler effect. Added a bunch of events: Pause, stop, continue, variations of play.
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@@ -27,7 +27,9 @@
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// Sound
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#include "Sound/SoundSystem.h"
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#include "Sound/EPlaySound.h"
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//#include "Sound/EPlaySound.h"
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//#include "Sound/EPlaySoundOnEntity.h"
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//#include "Sound/EPlaySoundOnPosition.h"
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class Game
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