Making use of Doppler effect. Added a bunch of events: Pause, stop, continue, variations of play.
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@@ -2,6 +2,7 @@
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<FilePath>Audio/crosscounter.wav</FilePath>
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<Gain>1.0</Gain>
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<Pitch>1.0</Pitch>
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<Loop>false</Loop>
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<MaxDistance>20.0</MaxDistance>
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<RollOffFactor>1.0</RollOffFactor>
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<ReferenceDistance>1.0</ReferenceDistance>
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@@ -7,15 +7,17 @@
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<xs:complexType>
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<xs:all>
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<xs:element name="FilePath" type="t:string" minOccurs="0"/>
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<xs:element name="Gain" type="t:float" minOccurs="0"/>
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<xs:element name="Gain" type="t:double" minOccurs="0"/>
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<xs:annotation><xs:documentation>The "volume" of the emitter. A value betweeen 0-1</xs:documentation></xs:annotation>
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<xs:element name="Pitch" type="t:float" minOccurs="0"/>
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<xs:element name="Pitch" type="t:double" minOccurs="0"/>
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<xs:annotation><xs:documentation>The pitch of the emitter. A value betweeen 0-1</xs:documentation></xs:annotation>
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<xs:element name="MaxDistance" type="t:float" minOccurs="0"/>
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<xs:element name="Loop" type="t:bool" minOccurs="0"/>
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<xs:annotation><xs:documentation>If the sound should loop or not.</xs:documentation></xs:annotation>
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<xs:element name="MaxDistance" type="t:double" minOccurs="0"/>
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<xs:annotation><xs:documentation>The distance where there will no longer be any attenuation.</xs:documentation></xs:annotation>
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<xs:element name="RollOffFactor" type="t:float" minOccurs="0"/>
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<xs:element name="RollOffFactor" type="t:double" minOccurs="0"/>
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<xs:annotation><xs:documentation>The rolloff rate of the source.</xs:documentation></xs:annotation>
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<xs:element name="ReferenceDistance" type="t:float" minOccurs="0"/>
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<xs:element name="ReferenceDistance" type="t:double" minOccurs="0"/>
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<xs:annotation><xs:documentation>The distance that the source will be the loudest.</xs:documentation></xs:annotation>
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</xs:all>
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</xs:complexType>
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