Making use of Doppler effect. Added a bunch of events: Pause, stop, continue, variations of play.

This commit is contained in:
stiffly
2016-01-11 17:52:27 +01:00
parent 3cce9f8075
commit f80ad1377b
13 changed files with 296 additions and 54 deletions
@@ -2,6 +2,7 @@
<FilePath>Audio/crosscounter.wav</FilePath>
<Gain>1.0</Gain>
<Pitch>1.0</Pitch>
<Loop>false</Loop>
<MaxDistance>20.0</MaxDistance>
<RollOffFactor>1.0</RollOffFactor>
<ReferenceDistance>1.0</ReferenceDistance>
+7 -5
View File
@@ -7,15 +7,17 @@
<xs:complexType>
<xs:all>
<xs:element name="FilePath" type="t:string" minOccurs="0"/>
<xs:element name="Gain" type="t:float" minOccurs="0"/>
<xs:element name="Gain" type="t:double" minOccurs="0"/>
<xs:annotation><xs:documentation>The "volume" of the emitter. A value betweeen 0-1</xs:documentation></xs:annotation>
<xs:element name="Pitch" type="t:float" minOccurs="0"/>
<xs:element name="Pitch" type="t:double" minOccurs="0"/>
<xs:annotation><xs:documentation>The pitch of the emitter. A value betweeen 0-1</xs:documentation></xs:annotation>
<xs:element name="MaxDistance" type="t:float" minOccurs="0"/>
<xs:element name="Loop" type="t:bool" minOccurs="0"/>
<xs:annotation><xs:documentation>If the sound should loop or not.</xs:documentation></xs:annotation>
<xs:element name="MaxDistance" type="t:double" minOccurs="0"/>
<xs:annotation><xs:documentation>The distance where there will no longer be any attenuation.</xs:documentation></xs:annotation>
<xs:element name="RollOffFactor" type="t:float" minOccurs="0"/>
<xs:element name="RollOffFactor" type="t:double" minOccurs="0"/>
<xs:annotation><xs:documentation>The rolloff rate of the source.</xs:documentation></xs:annotation>
<xs:element name="ReferenceDistance" type="t:float" minOccurs="0"/>
<xs:element name="ReferenceDistance" type="t:double" minOccurs="0"/>
<xs:annotation><xs:documentation>The distance that the source will be the loudest.</xs:documentation></xs:annotation>
</xs:all>
</xs:complexType>