Making use of Doppler effect. Added a bunch of events: Pause, stop, continue, variations of play.

This commit is contained in:
stiffly
2016-01-11 17:52:27 +01:00
parent 3cce9f8075
commit f80ad1377b
13 changed files with 296 additions and 54 deletions
+144 -35
View File
@@ -8,9 +8,15 @@ SoundSystem::SoundSystem(World* world, EventBroker* eventBroker)
initOpenAL();
alSpeedOfSound(340.29f); // Speed of sound
alDistanceModel(AL_INVERSE_DISTANCE);
alDistanceModel(AL_LINEAR_DISTANCE);
alDopplerFactor(1);
EVENT_SUBSCRIBE_MEMBER(m_EPlaySound, &SoundSystem::OnPlaySound);
EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnEntity, &SoundSystem::OnPlaySoundOnEntity);
EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnPosition, &SoundSystem::OnPlaySoundOnPosition);
EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::OnStopSound);
EVENT_SUBSCRIBE_MEMBER(m_EPauseSound, &SoundSystem::OnPauseSound);
EVENT_SUBSCRIBE_MEMBER(m_EContinueSound, &SoundSystem::OnContinueSound);
}
void SoundSystem::initOpenAL()
@@ -27,12 +33,31 @@ void SoundSystem::initOpenAL()
SoundSystem::~SoundSystem()
{
stopEmitters(); // Stopps emitters
deleteInactiveEmitters(); // Deletes stopped emitters
std::unordered_map<EntityID, Source*>::iterator it;
for (it = m_Sources.begin(); it != m_Sources.end(); it++) {
m_World->DeleteEntity((*it).first);
}
m_Sources.clear();
alcDestroyContext(m_ALCcontext);
alcCloseDevice(m_ALCdevice);
delete m_ALCcontext;
delete m_ALCdevice;
}
void SoundSystem::stopEmitters()
{
std::unordered_map<EntityID, Source*>::iterator it;
for (it = m_Sources.begin(); it != m_Sources.end(); it++) {
if (isPlaying((*it).second->ALsource)) {
stopSound((*it).second);
}
}
}
void SoundSystem::Update()
{
//deleteInactiveEmitters(); // Not tested
@@ -44,14 +69,19 @@ void SoundSystem::Update()
void SoundSystem::deleteInactiveEmitters()
{
auto emitterComponents = m_World->GetComponents("SoundEmitter");
for (auto it = emitterComponents->begin(); it != emitterComponents->end(); it++) {
for (auto it = emitterComponents->begin(); it != emitterComponents->end();) {
EntityID emitter = (*it).EntityID;
if (isPlaying(m_Sources[emitter].ALsource)) { // The sound is still playing, do not remove
if (isPlaying(m_Sources[emitter]->ALsource)) { // The sound is still playing, do not remove
it++;
continue;
}
alDeleteBuffers(1, &m_Sources[emitter].ALsource);
delete m_Sources[emitter].SoundResource;
m_Sources.erase(emitter);
else {
alDeleteBuffers(1, &m_Sources[emitter]->ALsource);
alDeleteSources(1, &m_Sources[emitter]->ALsource);
//delete m_Sources[emitter]->SoundResource;
m_Sources.erase(emitter);
m_World->DeleteEntity(emitter);
}
}
}
@@ -60,12 +90,19 @@ void SoundSystem::addNewEmitters()
auto emitterComponents = m_World->GetComponents("SoundEmitter");
for (auto it = emitterComponents->begin(); it != emitterComponents->end(); it++) {
EntityID emitter = (*it).EntityID;
std::unordered_map<EntityID, Source>::iterator i;
std::unordered_map<EntityID, Source*>::iterator i;
i = m_Sources.find(emitter);
if (i == m_Sources.end()) { // Did not exist, add it
Source source;
source.ALsource = createSource();
source.SoundResource = ResourceManager::Load<Sound>((std::string)(*it)["FilePath"]);
Source* source = createSource((std::string)(*it)["FilePath"]);
setSoundProperties (
source->ALsource,
(float)(double)(*it)["Gain"],
(float)(double)(*it)["Pitch"],
(bool)(*it)["Loop"],
(float)(double)(*it)["MaxDistance"],
(float)(double)(*it)["RollOffFactor"],
(float)(double)(*it)["ReferenceDistance"]
);
m_Sources[emitter] = source;
}
}
@@ -76,13 +113,26 @@ void SoundSystem::updateEmitters()
auto emitterComponents = m_World->GetComponents("SoundEmitter");
for (auto it = emitterComponents->begin(); it != emitterComponents->end(); it++) {
EntityID emitter = (*it).EntityID;
std::unordered_map<EntityID, Source>::iterator i;
std::unordered_map<EntityID, Source*>::iterator i;
i = m_Sources.find(emitter);
if (i != m_Sources.end()) {
setSourcePos(m_Sources[emitter].ALsource, RenderQueueFactory::AbsolutePosition(m_World, emitter));
glm::vec3 previousPos;
alGetSource3f(m_Sources[emitter]->ALsource, AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z); // Get previous pos
glm::vec3 nextPos = RenderQueueFactory::AbsolutePosition(m_World, emitter); // Get next pos
glm::vec3 velocity = nextPos - previousPos; // Calculate velocity
setSourcePos(m_Sources[emitter]->ALsource, nextPos); // Set next pos
setSourceVel(m_Sources[emitter]->ALsource, velocity); // Set velocity
setSoundProperties(
m_Sources[emitter]->ALsource,
(float)(double)(*it)["Gain"],
(float)(double)(*it)["Pitch"],
(bool)(*it)["Loop"],
(float)(double)(*it)["MaxDistance"],
(float)(double)(*it)["RollOffFactor"],
(float)(double)(*it)["ReferenceDistance"]
);
}
// No orientation, emitts in all directions
// Velocity for doppler effect
}
}
@@ -92,47 +142,97 @@ void SoundSystem::updateListener()
auto listenerComponents = m_World->GetComponents("Listener");
for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
EntityID listener = (*it).EntityID;
setListenerPos(RenderQueueFactory::AbsolutePosition(m_World, listener));
glm::vec3 previousPos;
alGetListener3f(AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z); // Get previous pos
glm::vec3 nextPos = RenderQueueFactory::AbsolutePosition(m_World, listener); // Get next (current) pos
glm::vec3 velocity = nextPos - previousPos; // Calculate velocity
setListenerPos(nextPos);
setListenerVel(velocity);
setListenerOri(glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, listener)));
// Velocity for doppler effect
}
}
ALuint SoundSystem::createSource()
Source* SoundSystem::createSource(std::string filePath)
{
ALuint source;
alGenSources((ALuint)1, &source);
alSourcei(source, AL_REFERENCE_DISTANCE, 1.0);
alSourcei(source, AL_MAX_DISTANCE, FLT_MAX);
ALuint alSource;
alGenSources((ALuint)1, &alSource);
alSourcei(alSource, AL_REFERENCE_DISTANCE, 1.0);
alSourcei(alSource, AL_MAX_DISTANCE, FLT_MAX);
Source* source = new Source();
source->ALsource = alSource;
source->SoundResource = ResourceManager::Load<Sound>(filePath);
return source;
}
void SoundSystem::playSound(Source source)
void SoundSystem::playSound(Source* source)
{
alSourcei(source.ALsource, AL_BUFFER, source.SoundResource->Buffer());
alSourcePlay(source.ALsource);
alSourcei(source->ALsource, AL_BUFFER, source->SoundResource->Buffer());
alSourcePlay(source->ALsource);
}
void SoundSystem::stopSound(Source source)
{ }
void SoundSystem::stopSound(Source* source)
{
alSourceStop(source->ALsource);
}
void SoundSystem::stopEmitter(EntityID emitter)
{ }
{
}
bool SoundSystem::OnPlaySound(const Events::PlaySound & e)
{
//Sound *sound = ResourceManager::Load<Sound>(e.FilePath);
//if (sound == nullptr) {
// return false;
//}
//ALuint source = createSource();
//Source sauce;
//sauce.ALsource = source;
//sauce.SoundResource = sound;
//playSound(sauce);
Source* sauce = createSource(e.FilePath);
playSound(sauce);
return false;
}
bool SoundSystem::OnPlaySoundOnEntity(const Events::PlaySoundOnEntity & e)
{
Source* source = createSource(e.FilePath);
m_Sources[e.emitterID] = source;
playSound(source);
return false;
}
bool SoundSystem::OnPlaySoundOnPosition(const Events::PlaySoundOnPosition & e)
{
Source* source = createSource(e.FilePath);
auto emitterID = m_World->CreateEntity();
auto transform = m_World->AttachComponent(emitterID, "Transform");
(glm::vec3&)transform["Position"] = e.Position;
auto emitter = m_World->AttachComponent(emitterID, "SoundEmitter");
(float&)(double)emitter["Gain"] = e.Gain;
(float&)(double)emitter["Pitch"] = e.Pitch;
(bool&)emitter["Loop"] = e.Loop;
(float&)(double)emitter["MaxDistance"] = e.MaxDistance;
(float&)(double)emitter["RollOffFactor"] = e.RollOffFactor;
(float&)(double)emitter["ReferenceDistance"] = e.ReferenceDistance;
auto model = m_World->AttachComponent(emitterID, "Model");
(std::string&)model["Resource"] = "Models/Core/UnitCube.obj";
m_Sources[emitterID] = source;
playSound(source);
return false;
}
bool SoundSystem::OnPauseSound(const Events::PauseSound & e)
{
alSourcePause(m_Sources[e.EmitterID]->ALsource);
return false;
}
bool SoundSystem::OnStopSound(const Events::StopSound & e)
{
alSourceStop(m_Sources[e.EmitterID]->ALsource);
return false;
}
bool SoundSystem::OnContinueSound(const Events::ContinueSound & e)
{
alSourcePlay(m_Sources[e.EmitterID]->ALsource);
return true;
}
void SoundSystem::setListenerOri(glm::vec3 ori)
{
glm::vec3 forward = glm::vec3(0.0, 0.0, -1.0);
@@ -156,3 +256,12 @@ bool SoundSystem::isPlaying(ALuint source)
return (state == AL_PLAYING);
}
void SoundSystem::setSoundProperties(ALuint source, float gain, float pitch, bool loop, float maxDistance, float rollOffFactor, float referenceDistance)
{
alSourcef(source, AL_GAIN, gain);
alSourcef(source, AL_PITCH, pitch);
alSourcei(source, AL_LOOPING, (int)loop); // YOLO
alSourcef(source, AL_MAX_DISTANCE, maxDistance);
alSourcef(source, AL_ROLLOFF_FACTOR, rollOffFactor);
alSourcef(source, AL_REFERENCE_DISTANCE, referenceDistance);
}