WIP
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@@ -5,11 +5,13 @@
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#include "../Rendering/IRenderer.h"
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#include "../Core/ResourceManager.h"
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#include "../Core/Event.h"
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#include "Systems/SpawnerSystem.h"
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#include "EButtonClicked.h"
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#include "EButtonPressed.h"
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#include "EButtonReleased.h"
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#include "../Input/EInputCommand.h"
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class MainMenuSystem : public ImpureSystem
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@@ -27,6 +29,10 @@ private:
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bool OnButtonRelease(const Events::ButtonReleased& e);
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EventRelay<MainMenuSystem, Events::ButtonPressed> m_EPressed;
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bool OnButtonPress(const Events::ButtonPressed& e);
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EventRelay<MainMenuSystem, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
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std::string m_CurrentCommand = "";
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};
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@@ -0,0 +1,40 @@
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#ifndef MainMenuSystem_h__
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#define MainMenuSystem_h__
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#include "Core/System.h"
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#include "Rendering/IRenderer.h"
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#include "Core/ResourceManager.h"
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#include "Core/Event.h"
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#include "Systems/SpawnerSystem.h"
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#include "GUI/EButtonClicked.h"
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#include "GUI/EButtonPressed.h"
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#include "GUI/EButtonReleased.h"
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#include "Input/EInputCommand.h"
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class MainMenuSystem : public ImpureSystem
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{
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public:
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MainMenuSystem(SystemParams params, IRenderer* renderer);
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virtual void Update(double dt) override;
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private:
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IRenderer* m_Renderer;
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EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
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bool OnButtonClick(const Events::ButtonClicked& e);
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EventRelay<MainMenuSystem, Events::ButtonReleased> m_EReleased;
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bool OnButtonRelease(const Events::ButtonReleased& e);
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EventRelay<MainMenuSystem, Events::ButtonPressed> m_EPressed;
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bool OnButtonPress(const Events::ButtonPressed& e);
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EventRelay<MainMenuSystem, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
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std::string m_CurrentCommand = "";
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EntityWrapper m_OpenSubMenu = EntityWrapper::Invalid;
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};
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#endif
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@@ -17,6 +17,47 @@
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ButtonPos_3">
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<Components>
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<c:Transform>
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<Position X="0" Y="-0.140000001" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Button_3">
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<Components>
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<c:Button/>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<BlurBackground>true</BlurBackground>
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Text">
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<Components>
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<c:Text>
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<Content>Credits</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="0" G="0" R="0"/>
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<Alignment>
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<Left/>
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</Alignment>
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</c:Text>
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<c:Transform>
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<Position X="-0.075000003" Y="-0.0150000006" Z="0.00100000005"/>
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<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="ButtonPos_1">
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<Components>
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<c:Transform/>
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@@ -101,47 +142,6 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="ButtonPos_3">
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<Components>
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<c:Transform>
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<Position X="0" Y="-0.140000001" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Button_3">
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<Components>
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<c:Button/>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<BlurBackground>true</BlurBackground>
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Text">
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<Components>
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<c:Text>
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<Content>Credits</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="0" G="0" R="0"/>
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<Alignment>
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<Left/>
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</Alignment>
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</c:Text>
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<c:Transform>
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<Position X="-0.075000003" Y="-0.0150000006" Z="0.00100000005"/>
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<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="ButtonPos_4">
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<Components>
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<c:Transform>
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@@ -192,7 +192,7 @@
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ServerListSpawner">
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<Entity name="PlaySpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ServerList.xml</EntityFile>
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@@ -1,4 +1,4 @@
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#include "GUI/MainMenuSystem.h"
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#include "../Game/Systems/MainMenuSystem.h"
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MainMenuSystem::MainMenuSystem(SystemParams params, IRenderer* renderer)
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: System(params)
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@@ -8,6 +8,7 @@ MainMenuSystem::MainMenuSystem(SystemParams params, IRenderer* renderer)
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EVENT_SUBSCRIBE_MEMBER(m_EPressed, &MainMenuSystem::OnButtonPress);
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EVENT_SUBSCRIBE_MEMBER(m_EReleased, &MainMenuSystem::OnButtonRelease);
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EVENT_SUBSCRIBE_MEMBER(m_EClicked, &MainMenuSystem::OnButtonClick);
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &MainMenuSystem::OnInputCommand);
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}
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void MainMenuSystem::Update(double dt)
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@@ -18,7 +19,8 @@ void MainMenuSystem::Update(double dt)
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bool MainMenuSystem::OnButtonClick(const Events::ButtonClicked& e)
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{
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if(e.EntityName == "Play") {
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//Run play code
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//OpenServerList
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} else if(e.EntityName == "Connect") {
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//Run connect code
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} else if(e.EntityName == "Host") {
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@@ -52,3 +54,31 @@ bool MainMenuSystem::OnButtonPress(const Events::ButtonPressed& e)
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return true;
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}
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bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e)
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{
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if(e.Command == "Play") {
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if (m_OpenSubMenu == EntityWrapper::Invalid) {
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//No submenu is open, open one.
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} else if(!m_OpenSubMenu.HasComponent("ServerList")) {
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//Menu is open, but not the right one, delete the old one and open a new one.
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} else {
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//Serverlist submenu is open, close it.
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}
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//Create new entity through the spawner. Should also despawn all other menus.
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auto menus = m_World->GetComponents("Menu");
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if(menus == nullptr) {
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return 0;
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}
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for (auto& menu : *menus) {
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EntityWrapper menuEntity = EntityWrapper(m_World, menu.EntityID);
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auto serverListSpawner = menuEntity.FirstChildByName(e.Command + "Spawner");
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if(!serverListSpawner.HasComponent("Spawner")) {
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return 0;
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}
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m_OpenSubMenu = SpawnerSystem::Spawn(serverListSpawner, serverListSpawner);
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}
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}
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return true;
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}
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