Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".

This commit is contained in:
Jocke
2016-03-12 20:28:48 +01:00
parent 60df30fa59
commit f8f536802f
9 changed files with 50 additions and 22 deletions
+1 -1
View File
@@ -43,7 +43,7 @@ public:
~Client();
void Connect(std::string address, int port);
void Update() override;
void Update(double dt) override;
private:
UDPClient m_Unreliable;
TCPClient m_Reliable;
+1 -1
View File
@@ -22,7 +22,7 @@ public:
Network(World* world, EventBroker* eventBroker);
virtual ~Network() { };
virtual void Update() = 0;
virtual void Update(double dt) = 0;
protected:
World* m_World;
+3 -1
View File
@@ -34,7 +34,7 @@ public:
Server(World* world, EventBroker* eventBroker, int port);
~Server();
void Update() override;
void Update(double dt) override;
private:
// Network channels
@@ -44,6 +44,7 @@ private:
// dont forget to set these in the childrens receive logic
boost::asio::ip::address m_Address;
int m_Port = 27666;
bool m_GameIsOver = false;
// Sending messages to client logic
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
std::vector<PlayerID> m_PlayersToDisconnect;
@@ -87,6 +88,7 @@ private:
void kick(PlayerID player);
PlayerID getPlayerIDFromEndpoint();
PlayerID getPlayerIDFromEntityID(EntityID entityID);
void resetMap();
void parsePlayerTransform(Packet& packet);
void parseOnInputCommand(Packet& packet);
void parseClientPing();
@@ -2,4 +2,5 @@
<CapturePointGameMode xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointGameMode.xsd">
<RespawnTime>0.0</RespawnTime>
<MaxRespawnTime>8.0</MaxRespawnTime>
<ResetCountdown>10.0</ResetCountdown>
</CapturePointGameMode>
@@ -12,6 +12,9 @@
<xs:element name="MaxRespawnTime" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Players will be spawned when RespawnTime reaches this.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="ResetCountdown" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>The map will be reset when time reaches 0.</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
+1 -1
View File
@@ -48,7 +48,7 @@ void Client::Connect(std::string address, int port)
}
}
void Client::Update()
void Client::Update(double dt)
{
m_EventBroker->Process<Client>();
while (m_Unreliable.IsSocketAvailable()) {
+1 -1
View File
@@ -9,7 +9,7 @@ Network::Network(World* world, EventBroker* eventBroker)
m_TimeoutMs = config->Get<int>("Networking.TimeoutMs", 20000);
}
void Network::Update()
void Network::Update(double dt)
{
updateNetworkData();
}
+37 -15
View File
@@ -31,7 +31,7 @@ Server::~Server()
}
void Server::Update()
void Server::Update(double dt)
{
m_Reliable.AcceptNewConnections(m_NextPlayerID, m_ConnectedPlayers);
@@ -106,7 +106,23 @@ void Server::Update()
}
m_EventBroker->Process<Server>();
if (isReadingData) {
Network::Update();
Network::Update(dt);
}
if (m_GameIsOver) {
auto pool = m_World->GetComponents("CapturePointGameMode");
if (pool != nullptr && pool->size() > 0) {
// Take the first CapturePointGameMode component found.
ComponentWrapper& modeComponent = *pool->begin();
// Decrease timer.
double& timer = (double&)modeComponent["ResetCountdown"];
timer -= dt;
if (timer < 0) {
resetMap();
}
} else {
resetMap();
}
}
}
@@ -165,7 +181,7 @@ void Server::reliableBroadcast(Packet& packet)
void Server::unreliableBroadcast(Packet& packet)
{
m_Unreliable.SendToConnectedPlayers(packet, m_ConnectedPlayers);
m_Unreliable.SendToConnectedPlayers(packet, m_ConnectedPlayers);
}
// Send snapshot fields
@@ -550,18 +566,8 @@ bool Server::OnPlayerDeath(const Events::PlayerDeath& e)
bool Server::OnWin(const Events::Win & e)
{
// Postpone this code and trigger after some time in a update
Events::Reset reset;
m_EventBroker->Publish(reset);
Packet removeMap(MessageType::RemoveWorld);
reliableBroadcast(removeMap);
removeWorld();
// Hardcoded for now.
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/CP_Rocky2.xml");
entityFile->MergeInto(m_World);
Packet newWorld(MessageType::Snapshot);
createWorldSnapshot(newWorld);
reliableBroadcast(newWorld);
// Postpone the gameover reset
m_GameIsOver = true;
return true;
}
@@ -686,4 +692,20 @@ PlayerID Server::getPlayerIDFromEntityID(EntityID entityID)
}
}
return -1;
}
void Server::resetMap()
{
m_GameIsOver = false;
Events::Reset reset;
m_EventBroker->Publish(reset);
Packet removeMap(MessageType::RemoveWorld);
reliableBroadcast(removeMap);
removeWorld();
// Hardcoded for now.
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/CP_Rocky2.xml");
entityFile->MergeInto(m_World);
Packet newWorld(MessageType::Snapshot);
createWorldSnapshot(newWorld);
reliableBroadcast(newWorld);
}
+2 -2
View File
@@ -229,10 +229,10 @@ void Game::Tick()
PerformanceTimer::StartTimerAndStopPrevious("Network");
m_EventBroker->Process<MultiplayerSnapshotFilter>();
if (m_NetworkClient != nullptr) {
m_NetworkClient->Update();
m_NetworkClient->Update(dt);
}
if (m_NetworkServer != nullptr) {
m_NetworkServer->Update();
m_NetworkServer->Update(dt);
}
//m_SoundManager->Update(dt);