Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".
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@@ -43,7 +43,7 @@ public:
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~Client();
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void Connect(std::string address, int port);
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void Update() override;
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void Update(double dt) override;
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private:
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UDPClient m_Unreliable;
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TCPClient m_Reliable;
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