Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".
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@@ -22,7 +22,7 @@ public:
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Network(World* world, EventBroker* eventBroker);
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virtual ~Network() { };
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virtual void Update() = 0;
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virtual void Update(double dt) = 0;
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protected:
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World* m_World;
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