Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".
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@@ -48,7 +48,7 @@ void Client::Connect(std::string address, int port)
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}
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}
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void Client::Update()
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void Client::Update(double dt)
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{
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m_EventBroker->Process<Client>();
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while (m_Unreliable.IsSocketAvailable()) {
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