Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".

This commit is contained in:
Jocke
2016-03-12 20:28:48 +01:00
parent 60df30fa59
commit f8f536802f
9 changed files with 50 additions and 22 deletions
+1 -1
View File
@@ -48,7 +48,7 @@ void Client::Connect(std::string address, int port)
}
}
void Client::Update()
void Client::Update(double dt)
{
m_EventBroker->Process<Client>();
while (m_Unreliable.IsSocketAvailable()) {