Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".

This commit is contained in:
Jocke
2016-03-12 20:28:48 +01:00
parent 60df30fa59
commit f8f536802f
9 changed files with 50 additions and 22 deletions
+1 -1
View File
@@ -9,7 +9,7 @@ Network::Network(World* world, EventBroker* eventBroker)
m_TimeoutMs = config->Get<int>("Networking.TimeoutMs", 20000);
}
void Network::Update()
void Network::Update(double dt)
{
updateNetworkData();
}