Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".
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@@ -9,7 +9,7 @@ Network::Network(World* world, EventBroker* eventBroker)
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m_TimeoutMs = config->Get<int>("Networking.TimeoutMs", 20000);
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}
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void Network::Update()
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void Network::Update(double dt)
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{
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updateNetworkData();
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}
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