Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".
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-2
@@ -229,10 +229,10 @@ void Game::Tick()
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PerformanceTimer::StartTimerAndStopPrevious("Network");
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m_EventBroker->Process<MultiplayerSnapshotFilter>();
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if (m_NetworkClient != nullptr) {
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m_NetworkClient->Update();
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m_NetworkClient->Update(dt);
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}
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if (m_NetworkServer != nullptr) {
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m_NetworkServer->Update();
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m_NetworkServer->Update(dt);
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}
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//m_SoundManager->Update(dt);
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