Changed name from Indicator to SpriteIndicator. Can now be an indicator for a single team or every one
This commit is contained in:
@@ -44,6 +44,6 @@
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<xs:include schemaLocation="Components/Menu.xsd"/>
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<xs:include schemaLocation="Components/KillFeed.xsd"/>
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<xs:include schemaLocation="Components/Page.xsd"/>
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<xs:include schemaLocation="Components/Indicator.xsd"/>
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<xs:include schemaLocation="Components/SpriteIndicator.xsd"/>
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<xs:include schemaLocation="Components/Button.xsd"/>
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</xs:schema>
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@@ -1,4 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Indicator xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Indicator.xsd">
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<MinScale>10</MinScale>
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</Indicator>
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@@ -0,0 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<SpriteIndicator xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SpriteIndicator.xsd">
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<MinScale>10</MinScale>
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<VisibleForSingleTeamOnly>false</VisibleForSingleTeamOnly>
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</SpriteIndicator>
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+4
-1
@@ -3,13 +3,16 @@
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="Indicator">
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<xs:element name="SpriteIndicator">
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<xs:annotation>
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<xs:documentation>Billbord a Sprite around global Y axis</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="MinScale" type="t:double" minOccurs="0"/>
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<xs:element name="VisibleForSingleTeamOnly" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Add a Team component to this Entity or Parent to make it visible only for that team</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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@@ -13,6 +13,7 @@
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<c:DashAbility/>
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<c:Health/>
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<c:Physics>
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<PrevOrigin X="0" Y="0.772000015" Z="0"/>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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</c:Physics>
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<c:Player>
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@@ -60,6 +61,7 @@
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<c:Sprite>
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<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
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<DepthSort>false</DepthSort>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.200000003"/>
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@@ -110,6 +112,7 @@
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:HealthHUD/>
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@@ -135,6 +138,7 @@
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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@@ -152,6 +156,7 @@
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -167,6 +172,7 @@
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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@@ -185,6 +191,7 @@
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -200,6 +207,7 @@
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Sprite>
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<c:Transform>
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@@ -217,6 +225,7 @@
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -232,6 +241,7 @@
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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@@ -249,6 +259,7 @@
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -264,6 +275,7 @@
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
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</c:Sprite>
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<c:Transform>
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@@ -279,6 +291,7 @@
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -304,6 +317,7 @@
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<Entity name="KillFeed1">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Alignment>
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<Right/>
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@@ -316,6 +330,7 @@
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<Entity name="KillFeed2">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Alignment>
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<Right/>
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@@ -330,6 +345,7 @@
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<Entity name="KillFeed3">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Alignment>
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<Right/>
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@@ -349,8 +365,10 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>1.8314163732853146</Time1>
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<Time1>1.1964538350402378</Time1>
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<Speed1>1</Speed1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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</c:Animation>
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<c:Model>
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<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
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@@ -368,8 +386,8 @@
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.120430619" Y="-0.229687244" Z="-0.181454629"/>
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<Orientation X="0.0104048112" Y="-0.0026817855" Z="0.0428442657"/>
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<Position X="0.12043035" Y="-0.243346408" Z="-0.181454778"/>
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<Orientation X="0.0104045961" Y="-0.0026815352" Z="0.0428441577"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -406,6 +424,7 @@
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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@@ -475,8 +494,10 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.16333512901638159</Time1>
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<Time1>0.59503633283673452</Time1>
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<Speed1>1</Speed1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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</c:Animation>
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<c:AnimationOffset>
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<AnimationName>AimRifle</AnimationName>
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@@ -499,8 +520,8 @@
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.158296332" Y="1.03131664" Z="-0.21615544"/>
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<Orientation X="-0.0626514703" Y="-0.0352048129" Z="0.12013837"/>
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<Position X="0.162082255" Y="1.02585387" Z="-0.215735465"/>
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<Orientation X="-0.0629038885" Y="-0.0512280054" Z="0.118719034"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -570,6 +591,25 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="Indicator">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
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<DepthSort>false</DepthSort>
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<GlowMap></GlowMap>
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<Color A="1" B="1" G="0.309803933" R="0"/>
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</c:Sprite>
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<c:HiddenForLocalPlayer/>
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<c:SpriteIndicator>
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<MinScale>30</MinScale>
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<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
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</c:SpriteIndicator>
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<c:Transform>
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<Position X="0" Y="1.84019077" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -13,6 +13,7 @@
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<c:DashAbility/>
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<c:Health/>
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<c:Physics>
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<PrevOrigin X="0" Y="0.772000015" Z="0"/>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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</c:Physics>
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<c:Player>
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@@ -60,6 +61,7 @@
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<c:Sprite>
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<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
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<DepthSort>false</DepthSort>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.200000003"/>
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@@ -110,6 +112,7 @@
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:HealthHUD/>
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@@ -135,6 +138,7 @@
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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@@ -152,6 +156,7 @@
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -167,6 +172,7 @@
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
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<GlowMap></GlowMap>
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<Color A="0.300000012" B="1" G="1" R="1"/>
|
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</c:Sprite>
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<c:Transform>
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@@ -185,6 +191,7 @@
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -200,6 +207,7 @@
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
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<GlowMap></GlowMap>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Sprite>
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<c:Transform>
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@@ -217,6 +225,7 @@
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -232,6 +241,7 @@
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
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<GlowMap></GlowMap>
|
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<Color A="0.300000012" B="1" G="1" R="1"/>
|
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</c:Sprite>
|
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<c:Transform>
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@@ -249,6 +259,7 @@
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
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@@ -264,6 +275,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -279,6 +291,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -304,6 +317,7 @@
|
||||
<Entity name="KillFeed1">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
@@ -316,6 +330,7 @@
|
||||
<Entity name="KillFeed2">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
@@ -330,6 +345,7 @@
|
||||
<Entity name="KillFeed3">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
@@ -349,8 +365,10 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>0.018170670865885086</Time1>
|
||||
<Time1>1.9065361003781902</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
|
||||
@@ -368,8 +386,8 @@
|
||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120430693" Y="-0.2284486" Z="-0.181454509"/>
|
||||
<Orientation X="0.0104046017" Y="-0.00268172775" Z="0.0428442247"/>
|
||||
<Position X="0.120430663" Y="-0.228841513" Z="-0.181454539"/>
|
||||
<Orientation X="0.010404693" Y="-0.00268177059" Z="0.0428443737"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -406,6 +424,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -475,8 +494,10 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>0.11675631578762591</Time1>
|
||||
<Time1>0.62178782386743592</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
</c:Animation>
|
||||
<c:AnimationOffset>
|
||||
<AnimationName>AimRifle</AnimationName>
|
||||
@@ -499,8 +520,8 @@
|
||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.157842755" Y="1.03184748" Z="-0.216178894"/>
|
||||
<Orientation X="-0.0626459867" Y="-0.0335309952" Z="0.120309927"/>
|
||||
<Position X="0.162262663" Y="1.02555525" Z="-0.215705663"/>
|
||||
<Orientation X="-0.0629267767" Y="-0.05206763" Z="0.118655257"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -570,6 +591,32 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Indicator">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.84000003" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:SpriteIndicator>
|
||||
<MinScale>30</MinScale>
|
||||
<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
|
||||
</c:SpriteIndicator>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -52,40 +52,39 @@ void RenderSystem::fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, Worl
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string diffuseResource = cSprite["DiffuseTexture"];
|
||||
std::string glowResource = cSprite["GlowMap"];
|
||||
bool depthSorted = cSprite["DepthSort"];
|
||||
if (diffuseResource.empty() && glowResource.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
float fillPercentage = 0.f;
|
||||
glm::vec4 fillColor = glm::vec4(0);
|
||||
if (world->HasComponent(entity.ID, "Fill")) {
|
||||
auto fillComponent = world->GetComponent(entity.ID, "Fill");
|
||||
fillPercentage = (float)(double)fillComponent["Percentage"];
|
||||
fillColor = (glm::vec4)fillComponent["Color"];
|
||||
}
|
||||
|
||||
glm::mat4 modelMatrix;
|
||||
|
||||
|
||||
// See a sprite is an SpriteIndicator
|
||||
bool isIndicator = false;
|
||||
if (world->HasComponent(entity.ID, "Indicator") || entity.FirstParentWithComponent("Indicator").Valid())
|
||||
if (world->HasComponent(entity.ID, "SpriteIndicator"))
|
||||
{
|
||||
EntityWrapper EntityWithIndicator;
|
||||
if (world->HasComponent(entity.ID, "Indicator")) {
|
||||
EntityWithIndicator = entity;
|
||||
}
|
||||
else {
|
||||
EntityWithIndicator = entity.FirstParentWithComponent("Indicator");
|
||||
}
|
||||
auto indicator = EntityWithIndicator["Indicator"];
|
||||
auto indicator = entity["SpriteIndicator"];
|
||||
|
||||
float minScale = (float)(double)indicator["MinScale"];
|
||||
bool hasTeam = indicator["VisibleForSingleTeamOnly"];
|
||||
isIndicator = true;
|
||||
glm::vec3 pos = Transform::AbsolutePosition(entity);
|
||||
|
||||
|
||||
EntityWrapper entityTeam;
|
||||
if (hasTeam && (entity.HasComponent("Team") || entity.FirstParentWithComponent("Team").Valid()) && m_LocalPlayer.World != nullptr) {
|
||||
if (!entity.HasComponent("Team")) {
|
||||
entityTeam = entity.FirstParentWithComponent("Team");
|
||||
}
|
||||
else {
|
||||
entityTeam = entity;
|
||||
}
|
||||
|
||||
ComponentWrapper& entityTeamComponent = entityTeam["Team"];
|
||||
ComponentWrapper& localComponent = m_LocalPlayer["Team"];
|
||||
int entityTeamInt = entityTeamComponent["Team"];
|
||||
int localComponentInt = localComponent["Team"];
|
||||
int SpectatorInt = localComponent["Team"].Enum("Spectator");
|
||||
if (entityTeamInt != localComponentInt && localComponentInt != SpectatorInt) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Code for check if sprite is inside or outside of screen
|
||||
//glm::vec4 projectedPos = m_Camera->ProjectionMatrix() * m_Camera->ViewMatrix() * glm::vec4(pos, 1.0f);
|
||||
//projectedPos /= projectedPos.w;
|
||||
@@ -142,10 +141,27 @@ void RenderSystem::fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, Worl
|
||||
tranformationMatrix = tranformationMatrix * glm::scale(glm::vec3(minScale / diag, minScale / diag, minScale / diag));
|
||||
}
|
||||
modelMatrix = tranformationMatrix;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
modelMatrix = Transform::ModelMatrix(entity.ID, world);
|
||||
}
|
||||
|
||||
|
||||
std::string diffuseResource = cSprite["DiffuseTexture"];
|
||||
std::string glowResource = cSprite["GlowMap"];
|
||||
bool depthSorted = cSprite["DepthSort"];
|
||||
if (diffuseResource.empty() && glowResource.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
float fillPercentage = 0.f;
|
||||
glm::vec4 fillColor = glm::vec4(0);
|
||||
if (world->HasComponent(entity.ID, "Fill")) {
|
||||
auto fillComponent = world->GetComponent(entity.ID, "Fill");
|
||||
fillPercentage = (float)(double)fillComponent["Percentage"];
|
||||
fillColor = (glm::vec4)fillComponent["Color"];
|
||||
}
|
||||
|
||||
std::shared_ptr<SpriteJob> spriteJob = std::shared_ptr<SpriteJob>(new SpriteJob(cSprite, m_Camera, modelMatrix, world, fillColor, fillPercentage, depthSorted, isIndicator));
|
||||
|
||||
jobs.push_back(spriteJob);
|
||||
@@ -168,30 +184,6 @@ bool RenderSystem::isEntityVisible(EntityWrapper& entity)
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// If a sprite is an Indicator, it's not local on player and object is in the same team, then dispaly it
|
||||
if (
|
||||
entity.HasComponent("Indicator")
|
||||
&& !entity.IsChildOf(m_LocalPlayer)
|
||||
&& (entity.HasComponent("Team") || entity.FirstParentWithComponent("Team").Valid())
|
||||
&& entity.HasComponent("Sprite")
|
||||
&& m_LocalPlayer.World != nullptr
|
||||
) {
|
||||
EntityWrapper entityTeam;
|
||||
if (!entity.HasComponent("Team")) {
|
||||
entityTeam = entity.FirstParentWithComponent("Team");
|
||||
} else {
|
||||
entityTeam = entity;
|
||||
}
|
||||
ComponentWrapper& entityTeamComponent = entityTeam["Team"];
|
||||
ComponentWrapper& localComponent = m_LocalPlayer["Team"];
|
||||
int entityTeamInt = entityTeamComponent["Team"];
|
||||
int localComponentInt = localComponent["Team"];
|
||||
int SpectatorInt = localComponent["Team"].Enum("Spectator");
|
||||
if (entityTeamInt != localComponentInt && localComponentInt != SpectatorInt) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user