Changed name from Indicator to SpriteIndicator. Can now be an indicator for a single team or every one
This commit is contained in:
@@ -13,6 +13,7 @@
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<c:DashAbility/>
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<c:Health/>
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<c:Physics>
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<PrevOrigin X="0" Y="0.772000015" Z="0"/>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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</c:Physics>
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<c:Player>
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@@ -60,6 +61,7 @@
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<c:Sprite>
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<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
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<DepthSort>false</DepthSort>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.200000003"/>
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@@ -110,6 +112,7 @@
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:HealthHUD/>
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@@ -135,6 +138,7 @@
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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@@ -152,6 +156,7 @@
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -167,6 +172,7 @@
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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@@ -185,6 +191,7 @@
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -200,6 +207,7 @@
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Sprite>
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<c:Transform>
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@@ -217,6 +225,7 @@
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -232,6 +241,7 @@
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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@@ -249,6 +259,7 @@
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -264,6 +275,7 @@
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
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</c:Sprite>
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<c:Transform>
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@@ -279,6 +291,7 @@
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -304,6 +317,7 @@
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<Entity name="KillFeed1">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Alignment>
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<Right/>
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@@ -316,6 +330,7 @@
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<Entity name="KillFeed2">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Alignment>
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<Right/>
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@@ -330,6 +345,7 @@
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<Entity name="KillFeed3">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Alignment>
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<Right/>
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@@ -349,8 +365,10 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>1.8314163732853146</Time1>
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<Time1>1.1964538350402378</Time1>
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<Speed1>1</Speed1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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</c:Animation>
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<c:Model>
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<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
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@@ -368,8 +386,8 @@
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.120430619" Y="-0.229687244" Z="-0.181454629"/>
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<Orientation X="0.0104048112" Y="-0.0026817855" Z="0.0428442657"/>
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<Position X="0.12043035" Y="-0.243346408" Z="-0.181454778"/>
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<Orientation X="0.0104045961" Y="-0.0026815352" Z="0.0428441577"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -406,6 +424,7 @@
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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@@ -475,8 +494,10 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.16333512901638159</Time1>
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<Time1>0.59503633283673452</Time1>
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<Speed1>1</Speed1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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</c:Animation>
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<c:AnimationOffset>
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<AnimationName>AimRifle</AnimationName>
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@@ -499,8 +520,8 @@
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.158296332" Y="1.03131664" Z="-0.21615544"/>
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<Orientation X="-0.0626514703" Y="-0.0352048129" Z="0.12013837"/>
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<Position X="0.162082255" Y="1.02585387" Z="-0.215735465"/>
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<Orientation X="-0.0629038885" Y="-0.0512280054" Z="0.118719034"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -570,6 +591,25 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="Indicator">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
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<DepthSort>false</DepthSort>
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<GlowMap></GlowMap>
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<Color A="1" B="1" G="0.309803933" R="0"/>
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</c:Sprite>
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<c:HiddenForLocalPlayer/>
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<c:SpriteIndicator>
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<MinScale>30</MinScale>
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<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
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</c:SpriteIndicator>
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<c:Transform>
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<Position X="0" Y="1.84019077" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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