Merge branch 'master' of github.com:teamfisk/TacticalZ
This commit is contained in:
@@ -176,6 +176,9 @@ void Client::parseMessageType(Packet& packet)
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case MessageType::KD:
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parseKDEvent(packet);
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break;
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case MessageType::Win:
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parseWin(packet);
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break;
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default:
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break;
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}
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@@ -376,6 +379,13 @@ void Client::parseKDEvent(Packet & packet)
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m_EventBroker->Publish(e);
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}
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void Client::parseWin(Packet& packet)
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{
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Events::Win e;
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e.TeamThatWon = packet.ReadPrimitive<int>();
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m_EventBroker->Publish(e);
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}
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void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
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{
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for (auto field : componentInfo.FieldsInOrder) {
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@@ -609,6 +609,9 @@ bool Server::OnWin(const Events::Win & e)
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{
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// Postpone the gameover reset
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m_GameIsOver = true;
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Packet winPacket = Packet(MessageType::Win);
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winPacket.WritePrimitive(e.TeamThatWon);
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reliableBroadcast(winPacket);
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return true;
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}
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@@ -417,6 +417,14 @@ bool SoundManager::OnSetCamera(const Events::SetCamera& e)
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alSourcei(m_CurrentBGMCombo->ALsource, AL_LOOPING, 1);
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setGain(m_CurrentBGMCombo, 0);
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playSound(m_CurrentBGMCombo);
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} else if (m_World->HasComponent(e.CameraEntity.ID, "EndScreen")) {
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float timeOffset = getTimeOffsetSeconds(m_CurrentBGM);
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stopSound(m_CurrentBGM);
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m_CurrentBGM = createSource("Audio/BGM/Layer3.wav");
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m_CurrentBGM->Type = SoundType::BGM;
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alSourcei(m_CurrentBGM->ALsource, AL_LOOPING, 1);
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playSound(m_CurrentBGM);
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setTimeOffsetSeconds(m_CurrentBGM, timeOffset);
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}
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}
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@@ -477,6 +485,11 @@ float SoundManager::getTimeOffsetSeconds(Source* source)
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return time;
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}
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void SoundManager::setTimeOffsetSeconds(Source * source, float timeOffset)
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{
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alSourcef(source->ALsource, AL_SEC_OFFSET, timeOffset);
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}
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void SoundManager::initOpenAL()
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{
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// Initialize OpenAL
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