WIP Clients are working properly, servers are not.

This commit is contained in:
Jocke
2016-02-09 11:43:16 +01:00
parent ba9419b342
commit fccd8c64e7
19 changed files with 277 additions and 166 deletions
+7 -4
View File
@@ -13,6 +13,8 @@
#include "Network/Network.h"
#include "Network/MessageType.h"
#include "Network/PlayerDefinition.h"
#include "Network/UDPClient.h"
#include "Network/TCPClient.h"
#include "Network/SnapshotDefinitions.h"
#include "Core/World.h"
#include "Core/EventBroker.h"
@@ -35,7 +37,6 @@ protected:
int port = 0;
// Sending message to server logic
int bytesRead = -1;
char readBuffer[BUFFERSIZE] = { 0 };
// Packet loss logic
PacketID m_PacketID = 0;
@@ -66,9 +67,6 @@ protected:
std::vector<Events::InputCommand> m_InputCommandBuffer;
// Private member functions
virtual void send(Packet& packet) = 0;
virtual void readFromServer() = 0;
virtual void connect() = 0;
void disconnect();
void parseMessageType(Packet& packet);
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
@@ -103,6 +101,11 @@ protected:
bool OnPlayerDamage(const Events::PlayerDamage& e);
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
private:
//UDPClient m_UDPClient;
//TCPClient m_TCPClient;
TCPClient m_UDPClient;
};
#endif
+2 -1
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@@ -18,7 +18,8 @@ enum class MessageType
OnPlayerSpawned,
EntityDeleted,
ComponentDeleted,
PlayerTransform
PlayerTransform,
Invalid
};
#endif
+2
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@@ -30,6 +30,8 @@ protected:
std::clock_t m_SaveDataTimer;
unsigned int m_MaxConnections;
unsigned int m_TimeoutMs;
void logSentData(int bytesSent);
void logReceivedData(int bytesReceived);
void saveToFile();
void updateNetworkData();
void initialize();
+21
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@@ -0,0 +1,21 @@
#ifndef NetworkClient_h__
#define NetworkClient_h__
#include "Network/Packet.h"
#define BUFFERSIZE 32000
typedef unsigned int PlayerID;
typedef unsigned int PacketID;
class NetworkClient
{
public:
virtual void Connect(std::string playerName, std::string address, int port) = 0;
virtual void Disconnect() = 0;
virtual void Receive(Packet& packet) = 0;
virtual void Send(Packet & packet) = 0;
virtual bool IsSocketAvailable() = 0;
protected:
char m_ReadBuffer[BUFFERSIZE] = { 0 };
};
#endif
+20
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@@ -0,0 +1,20 @@
#ifndef NetworkServer_h__
#define NetworkServer_h__
#include "Network/Packet.h"
#define BUFFERSIZE 32000
typedef unsigned int PlayerID;
typedef unsigned int PacketID;
class NetworkServer
{
//public:
// virtual void Connect(std::string playerName, std::string address, int port) = 0;
// virtual void Disconnect() = 0;
// virtual Packet Receive() = 0;
// virtual void Send(Packet & packet) = 0;
//protected:
// char m_ReadBuffer[BUFFERSIZE] = { 0 };
};
#endif
+5
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@@ -49,12 +49,15 @@ public:
void WriteData(char* data, int sizeOfData);
// Pops the first element as if it was a string.
std::string ReadString();
// Construct a packet
void ReconstructFromData(char* data, int SizeOfData);
// Update size of packet variable in header
void UpdateSize();
char* ReadData(int SizeOfData);
void ChangePacketID(unsigned int& packetID);
int Size() { return m_Offset; };
char* Data() { return m_Data; };
MessageType GetMessageType() { return m_MessageType; };
unsigned int DataReadSize() { return m_ReturnDataOffset; }
unsigned int MaxSize() { return m_MaxPacketSize; }
unsigned int HeaderSize() { return m_HeaderSize; }
@@ -65,7 +68,9 @@ private:
int m_Offset = 0;
unsigned int m_MaxPacketSize = 512;
unsigned int m_HeaderSize = 0;
MessageType m_MessageType = MessageType::Invalid;
void resizeData();
void resizeData(int size);
};
#endif
+17 -8
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@@ -1,23 +1,32 @@
#ifndef TCPClient_h__
#define TCPClient_h__
#include "Client.h"
#include <boost/asio.hpp>
#include "NetworkClient.h"
class TCPClient : public Client
class TCPClient : public NetworkClient
{
public:
TCPClient(ConfigFile* config);
TCPClient();
~TCPClient();
void Connect(std::string playerName, std::string address, int port);
void Disconnect();
void Receive(Packet& packet);
void Send(Packet & packet);
bool IsSocketAvailable();
private:
// Assio UDP logic
//boost::asio::io_service m_IOService;
//boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
//boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
// Assio TCP logic
boost::asio::ip::tcp::endpoint m_Endpoint;
boost::asio::io_service m_IOService;
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
void connect();
void readFromServer();
int receive(char * data);
void send(Packet & packet);
int readBuffer(char* data);
PacketID m_SendPacketID = 0;
bool m_IsConnected = false;
};
#endif
+17 -10
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@@ -1,24 +1,31 @@
#ifndef UDPClient_h__
#define UDPClient_h__
#include "Client.h"
#include <boost/asio.hpp>
#include "Network/NetworkClient.h"
//virtual void Connect(std::string address, int port) = 0;
//virtual int Receive(char * data) = 0;
//virtual void Send(Packet & packet) = 0;
//virtual void Disconnect() = 0;
class UDPClient : public Client
class UDPClient : public NetworkClient
{
public:
UDPClient(ConfigFile* config);
UDPClient();
~UDPClient();
void Connect(std::string playerName, std::string address, int port);
void Disconnect();
void Receive(Packet& packet);
void Send(Packet & packet);
bool IsSocketAvailable();
private:
// Assio UDP logic
boost::asio::io_service m_IOService;
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::ip::udp::socket m_Socket;
void connect();
void readFromServer();
int receive(char * data);
void send(Packet & packet);
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
int readBuffer(char* data);
PacketID m_SendPacketID = 0;
};
#endif