Moved UDP logic from Hybrid server/client to UDP server/client. fixed bug in Server::CheckForTimeOuts.
This commit is contained in:
@@ -1,25 +1,13 @@
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#ifndef HybridClient_h__
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#define HybridClient_h__
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#include "Client.h"
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class HybridClient : public Client
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class HybridClient
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{
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public:
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HybridClient(ConfigFile* config);
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HybridClient();
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~HybridClient();
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void Start(World* world, EventBroker* eventBroker);
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private:
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// Assio UDP logic
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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boost::asio::io_service m_IOService;
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boost::asio::ip::udp::socket m_Socket;
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void connect();
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void readFromServer();
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int receive(char * data);
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void send(Packet & packet);
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};
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#endif
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@@ -1,25 +1,12 @@
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#ifndef HybridServer_h__
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#define HybridServer_h__
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#include "Server.h"
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#include <boost/asio/ip/udp.hpp>
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class HybridServer : public Server
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class HybridServer
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{
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public:
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HybridServer();
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~HybridServer();
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private:
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// UDP logic
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boost::asio::io_service m_IOService;
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std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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void readFromClients();
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void parseConnect(Packet & packet);
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void send(Packet & packet, PlayerDefinition & playerDefinition);
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void send(Packet & packet);
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int receive(char * data);
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};
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#endif
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@@ -8,12 +8,11 @@ class TCPClient : public Client
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public:
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TCPClient(ConfigFile* config);
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~TCPClient();
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void Start(World* world, EventBroker* eventBroker);
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private:
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// Assio TCP logic
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boost::asio::ip::tcp::endpoint m_Endpoint;
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boost::asio::io_service m_IOService;
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boost::shared_ptr<boost::asio::ip::tcp::socket> m_Socket;
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std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
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void connect();
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void readFromServer();
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@@ -13,14 +13,14 @@ private:
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boost::asio::io_service m_IOService;
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std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
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boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
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void readFromClients();
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void acceptNewConnections();
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void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket, const boost::system::error_code & error);
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void readFromClients();
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int receive(char * data, boost::asio::ip::tcp::socket& socket);
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void parseConnect(Packet & packet);
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void send(Packet & packet, PlayerDefinition & playerDefinition);
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void send(Packet & packet);
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int receive(char * data, boost::asio::ip::tcp::socket& socket);
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};
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#endif
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@@ -0,0 +1,24 @@
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#ifndef UDPClient_h__
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#define UDPClient_h__
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#include "Client.h"
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class UDPClient : public Client
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{
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public:
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UDPClient(ConfigFile* config);
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~UDPClient();
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private:
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// Assio UDP logic
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boost::asio::io_service m_IOService;
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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boost::asio::ip::udp::socket m_Socket;
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void connect();
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void readFromServer();
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int receive(char * data);
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void send(Packet & packet);
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};
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#endif
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@@ -0,0 +1,25 @@
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#ifndef UDPServer_h__
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#define UDPServer_h__
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#include "Server.h"
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#include <boost/asio/ip/udp.hpp>
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class UDPServer : public Server
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{
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public:
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UDPServer();
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~UDPServer();
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private:
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// UDP logic
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boost::asio::io_service m_IOService;
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
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void readFromClients();
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int receive(char * data);
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void parseConnect(Packet & packet);
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void send(Packet & packet, PlayerDefinition & playerDefinition);
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void send(Packet & packet);
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};
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#endif
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@@ -26,10 +26,15 @@
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// Network
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#include <boost/thread.hpp>
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#include "Network/Network.h"
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// Hybrid
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#include "Network/HybridServer.h"
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#include "Network/HybridClient.h"
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// TCP
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#include "Network/TCPClient.h"
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#include "Network/TCPServer.h"
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// UDP
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#include "Network/UDPServer.h"
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#include "Network/UDPClient.h"
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// Sound
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#include "Sound/SoundSystem.h"
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@@ -17,7 +17,8 @@ Client::Client(ConfigFile* config)
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}
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Client::~Client()
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{ }
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{
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}
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void Client::Start(World* world, EventBroker* eventBroker)
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{
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@@ -1,72 +1,10 @@
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#include "Network/HybridClient.h"
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using namespace boost::asio::ip;
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HybridClient::HybridClient(ConfigFile * config) : Client(config), m_Socket(m_IOService)
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{
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port);
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HybridClient::HybridClient()
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{
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}
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HybridClient::~HybridClient()
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{
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}
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void HybridClient::Start(World* world, EventBroker* eventBroker)
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{
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Client::Start(world, eventBroker);
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m_Socket.connect(m_ReceiverEndpoint);
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}
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void HybridClient::readFromServer()
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{
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while (m_Socket.available()) {
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bytesRead = receive(readBuffer);
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if (bytesRead > 0) {
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Packet packet(readBuffer, bytesRead);
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parseMessageType(packet);
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}
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}
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}
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int HybridClient::receive(char* data)
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{
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boost::system::error_code error;
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int bytesReceived = m_Socket.receive_from(boost
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::asio::buffer((void*)data, BUFFERSIZE),
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m_ReceiverEndpoint,
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0, error);
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// Network Debug data
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if (isReadingData) {
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m_NetworkData.TotalDataReceived += bytesReceived;
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m_NetworkData.DataReceivedThisInterval += bytesReceived;
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m_NetworkData.AmountOfMessagesReceived++;
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}
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if (error) {
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//LOG_ERROR("receive: %s", error.message().c_str());
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}
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return bytesReceived;
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}
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void HybridClient::send(Packet& packet)
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{
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m_Socket.send_to(boost::asio::buffer(
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packet.Data(),
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packet.Size()),
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m_ReceiverEndpoint, 0);
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// Network Debug data
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if (isReadingData) {
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m_NetworkData.TotalDataSent += packet.Size();
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m_NetworkData.DataSentThisInterval += packet.Size();
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m_NetworkData.AmountOfMessagesSent++;
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}
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}
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void HybridClient::connect()
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{
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Packet packet(MessageType::Connect, m_SendPacketID);
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packet.WriteString(m_PlayerName);
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m_StartPingTime = std::clock();
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send(packet);
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}
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@@ -2,123 +2,8 @@
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HybridServer::HybridServer()
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{
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m_Socket = std::unique_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 27666)));
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}
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HybridServer::~HybridServer()
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{ }
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void HybridServer::readFromClients()
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{
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while (m_Socket->available()) {
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try {
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bytesRead = receive(readBuffer);
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m_Address = m_ReceiverEndpoint.address();
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m_Port = m_ReceiverEndpoint.port();
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Packet packet(readBuffer, bytesRead);
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parseMessageType(packet);
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} catch (const std::exception& err) {
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//LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
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}
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}
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std::clock_t currentTime = std::clock();
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// Send snapshot
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if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
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sendSnapshot();
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previousSnapshotMessage = currentTime;
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}
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// Send pings each
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if (pingIntervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
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sendPing();
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previousePingMessage = currentTime;
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}
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// Time out logic
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if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
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checkForTimeOuts();
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timOutTimer = currentTime;
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}
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}
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void HybridServer::parseConnect(Packet& packet)
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{
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LOG_INFO("Parsing connections");
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// Check if player is already connected
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if (GetPlayerIDFromEndpoint() != -1) {
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return;
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}
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// Create a new player
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PlayerDefinition pd;
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pd.EntityID = 0; // Overlook this
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pd.Endpoint = m_ReceiverEndpoint;
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pd.Address = m_ReceiverEndpoint.address();
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pd.Port = m_ReceiverEndpoint.port();
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pd.Name = packet.ReadString();
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pd.PacketID = 0;
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pd.StopTime = std::clock();
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m_ConnectedPlayers[m_NextPlayerID++] = pd;
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LOG_INFO("Spectator \"%s\" connected on IP: %s", pd.Name.c_str(), pd.Endpoint.address().to_string().c_str());
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// Send a message to the player that connected
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Packet connnectPacket(MessageType::Connect, pd.PacketID);
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send(connnectPacket);
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// Send notification that a player has connected
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Packet notificationPacket(MessageType::PlayerConnected);
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broadcast(notificationPacket);
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}
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void HybridServer::send(Packet& packet, PlayerDefinition & playerDefinition)
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{
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try {
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int bytesSent = m_Socket->send_to(
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boost::asio::buffer(packet.Data(), packet.Size()),
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playerDefinition.Endpoint,
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0);
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// Network Debug data
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if (isReadingData) {
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m_NetworkData.TotalDataSent += packet.Size();
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m_NetworkData.DataSentThisInterval += packet.Size();
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m_NetworkData.AmountOfMessagesSent++;
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}
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} catch (const boost::system::system_error& e) {
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// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
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playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
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}
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}
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// Send back to endpoint of received packet
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void HybridServer::send(Packet & packet)
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{
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m_Socket->send_to(
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boost::asio::buffer(
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packet.Data(),
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packet.Size()),
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m_ReceiverEndpoint,
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0);
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if (isReadingData) {
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// Network Debug data
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m_NetworkData.TotalDataSent += packet.Size();
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m_NetworkData.DataSentThisInterval += packet.Size();
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}
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}
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int HybridServer::receive(char * data)
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{
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unsigned int length = m_Socket->receive_from(
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boost::asio::buffer((void*)data
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, BUFFERSIZE)
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, m_ReceiverEndpoint, 0);
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// Network Debug data
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if (isReadingData) {
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m_NetworkData.TotalDataReceived += length;
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m_NetworkData.DataReceivedThisInterval += length;
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m_NetworkData.AmountOfMessagesReceived++;
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}
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return length;
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}
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}
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@@ -9,7 +9,6 @@ Server::Server()
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}
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Server::~Server()
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{
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}
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void Server::Start(World* world, EventBroker* eventBroker)
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{
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@@ -154,16 +153,20 @@ void Server::checkForTimeOuts()
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int startPing = 1000 * m_StartPingTime
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/ static_cast<double>(CLOCKS_PER_SEC);
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std::vector<PlayerID> playersToRemove;
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for (auto& kv : m_ConnectedPlayers) {
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if (kv.second.Address != boost::asio::ip::address()) {
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int stopPing = 1000 * kv.second.StopTime /
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static_cast<double>(CLOCKS_PER_SEC);
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if (startPing > stopPing + m_TimeoutMs) {
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LOG_INFO("User %i timed out!", kv.second.Name);
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disconnect(kv.first);
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playersToRemove.push_back(kv.first);
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}
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}
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}
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for (size_t i = 0; i < playersToRemove.size(); i++) {
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disconnect(playersToRemove.at(i));
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}
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}
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void Server::parseDisconnect()
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@@ -5,7 +5,7 @@ using namespace boost::asio::ip;
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TCPClient::TCPClient(ConfigFile * config) : Client(config)
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{
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m_Endpoint = tcp::endpoint(boost::asio::ip::address::from_string(address), port);
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m_Socket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService, m_Endpoint));
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m_Socket = std::unique_ptr<tcp::socket>(new tcp::socket(m_IOService, m_Endpoint));
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tcp::no_delay option(true);
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m_Socket->set_option(option);
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}
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@@ -15,10 +15,6 @@ TCPClient::~TCPClient()
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}
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void TCPClient::Start(World * world, EventBroker * eventBroker)
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{
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Client::Start(world, eventBroker);
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}
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void TCPClient::connect()
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{
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if (!m_IsConnected) {
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@@ -34,7 +30,7 @@ void TCPClient::connect()
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}
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}
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}
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// TODO FIX CRASH TCP CLIENT SEVER DISCONNECTS FIRST
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void TCPClient::readFromServer()
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{
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while (m_Socket->available()) {
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@@ -50,14 +46,14 @@ int TCPClient::receive(char * data)
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// Read size of packet
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int bytesReceived = m_Socket->read_some(boost
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::asio::buffer((void*)data, sizeof(int)),
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error);
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error);
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int sizeOfPacket = 0;
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memcpy(&sizeOfPacket, data, sizeof(int));
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// Read the rest of the message
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bytesReceived += m_Socket->read_some(boost
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::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
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error);
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error);
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// Network Debug data
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if (isReadingData) {
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m_NetworkData.TotalDataReceived += bytesReceived;
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@@ -73,9 +69,10 @@ int TCPClient::receive(char * data)
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void TCPClient::send(Packet & packet)
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{
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packet.UpdateSize();
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boost::system::error_code error;
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m_Socket->send(boost::asio::buffer(
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packet.Data(),
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packet.Size()));
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packet.Size()), 0, error);
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// Network Debug data
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if (isReadingData) {
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m_NetworkData.TotalDataSent += packet.Size();
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@@ -8,7 +8,6 @@ TCPServer::TCPServer()
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TCPServer::~TCPServer()
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{
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}
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void TCPServer::readFromClients()
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@@ -135,7 +134,6 @@ void TCPServer::send(Packet & packet)
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}
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}
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//boost::shared_ptr<boost::asio::ip::tcp::socket> socket
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int TCPServer::receive(char * data, boost::asio::ip::tcp::socket& socket)
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{
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boost::system::error_code error;
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@@ -0,0 +1,66 @@
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#include "Network/UDPClient.h"
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using namespace boost::asio::ip;
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UDPClient::UDPClient(ConfigFile * config) : Client(config), m_Socket(m_IOService)
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{
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port);
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m_Socket.connect(m_ReceiverEndpoint);
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}
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UDPClient::~UDPClient()
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{
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}
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void UDPClient::readFromServer()
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{
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while (m_Socket.available()) {
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bytesRead = receive(readBuffer);
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if (bytesRead > 0) {
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Packet packet(readBuffer, bytesRead);
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parseMessageType(packet);
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}
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}
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}
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int UDPClient::receive(char* data)
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{
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boost::system::error_code error;
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int bytesReceived = m_Socket.receive_from(boost
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::asio::buffer((void*)data, BUFFERSIZE),
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m_ReceiverEndpoint,
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0, error);
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// Network Debug data
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if (isReadingData) {
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m_NetworkData.TotalDataReceived += bytesReceived;
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m_NetworkData.DataReceivedThisInterval += bytesReceived;
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m_NetworkData.AmountOfMessagesReceived++;
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}
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if (error) {
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//LOG_ERROR("receive: %s", error.message().c_str());
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}
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return bytesReceived;
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}
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void UDPClient::send(Packet& packet)
|
||||
{
|
||||
m_Socket.send_to(boost::asio::buffer(
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
m_ReceiverEndpoint, 0);
|
||||
// Network Debug data
|
||||
if (isReadingData) {
|
||||
m_NetworkData.TotalDataSent += packet.Size();
|
||||
m_NetworkData.DataSentThisInterval += packet.Size();
|
||||
m_NetworkData.AmountOfMessagesSent++;
|
||||
}
|
||||
}
|
||||
|
||||
void UDPClient::connect()
|
||||
{
|
||||
Packet packet(MessageType::Connect, m_SendPacketID);
|
||||
packet.WriteString(m_PlayerName);
|
||||
m_StartPingTime = std::clock();
|
||||
send(packet);
|
||||
}
|
||||
@@ -0,0 +1,123 @@
|
||||
#include "Network/UDPServer.h"
|
||||
|
||||
UDPServer::UDPServer()
|
||||
{
|
||||
m_Socket = std::unique_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 27666)));
|
||||
}
|
||||
|
||||
UDPServer::~UDPServer()
|
||||
{
|
||||
}
|
||||
|
||||
void UDPServer::readFromClients()
|
||||
{
|
||||
while (m_Socket->available()) {
|
||||
try {
|
||||
bytesRead = receive(readBuffer);
|
||||
m_Address = m_ReceiverEndpoint.address();
|
||||
m_Port = m_ReceiverEndpoint.port();
|
||||
Packet packet(readBuffer, bytesRead);
|
||||
parseMessageType(packet);
|
||||
} catch (const std::exception& err) {
|
||||
//LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
|
||||
}
|
||||
}
|
||||
std::clock_t currentTime = std::clock();
|
||||
// Send snapshot
|
||||
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
|
||||
sendSnapshot();
|
||||
previousSnapshotMessage = currentTime;
|
||||
}
|
||||
|
||||
// Send pings each
|
||||
if (pingIntervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
|
||||
sendPing();
|
||||
previousePingMessage = currentTime;
|
||||
}
|
||||
|
||||
// Time out logic
|
||||
if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
|
||||
checkForTimeOuts();
|
||||
timOutTimer = currentTime;
|
||||
}
|
||||
}
|
||||
|
||||
void UDPServer::parseConnect(Packet& packet)
|
||||
{
|
||||
LOG_INFO("Parsing connections");
|
||||
// Check if player is already connected
|
||||
if (GetPlayerIDFromEndpoint() != -1) {
|
||||
return;
|
||||
}
|
||||
// Create a new player
|
||||
PlayerDefinition pd;
|
||||
pd.EntityID = 0; // Overlook this
|
||||
pd.Endpoint = m_ReceiverEndpoint;
|
||||
pd.Address = m_ReceiverEndpoint.address();
|
||||
pd.Port = m_ReceiverEndpoint.port();
|
||||
pd.Name = packet.ReadString();
|
||||
pd.PacketID = 0;
|
||||
pd.StopTime = std::clock();
|
||||
m_ConnectedPlayers[m_NextPlayerID++] = pd;
|
||||
LOG_INFO("Spectator \"%s\" connected on IP: %s", pd.Name.c_str(), pd.Endpoint.address().to_string().c_str());
|
||||
|
||||
// Send a message to the player that connected
|
||||
Packet connnectPacket(MessageType::Connect, pd.PacketID);
|
||||
send(connnectPacket);
|
||||
|
||||
// Send notification that a player has connected
|
||||
Packet notificationPacket(MessageType::PlayerConnected);
|
||||
broadcast(notificationPacket);
|
||||
}
|
||||
|
||||
void UDPServer::send(Packet& packet, PlayerDefinition & playerDefinition)
|
||||
{
|
||||
try {
|
||||
int bytesSent = m_Socket->send_to(
|
||||
boost::asio::buffer(packet.Data(), packet.Size()),
|
||||
playerDefinition.Endpoint,
|
||||
0);
|
||||
// Network Debug data
|
||||
if (isReadingData) {
|
||||
m_NetworkData.TotalDataSent += packet.Size();
|
||||
m_NetworkData.DataSentThisInterval += packet.Size();
|
||||
m_NetworkData.AmountOfMessagesSent++;
|
||||
}
|
||||
} catch (const boost::system::system_error& e) {
|
||||
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
|
||||
playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
|
||||
}
|
||||
}
|
||||
// Send back to endpoint of received packet
|
||||
void UDPServer::send(Packet & packet)
|
||||
{
|
||||
m_Socket->send_to(
|
||||
boost::asio::buffer(
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
m_ReceiverEndpoint,
|
||||
0);
|
||||
if (isReadingData) {
|
||||
// Network Debug data
|
||||
m_NetworkData.TotalDataSent += packet.Size();
|
||||
m_NetworkData.DataSentThisInterval += packet.Size();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int UDPServer::receive(char * data)
|
||||
{
|
||||
unsigned int length = m_Socket->receive_from(
|
||||
boost::asio::buffer((void*)data
|
||||
, BUFFERSIZE)
|
||||
, m_ReceiverEndpoint, 0);
|
||||
// Network Debug data
|
||||
if (isReadingData) {
|
||||
m_NetworkData.TotalDataReceived += length;
|
||||
m_NetworkData.DataReceivedThisInterval += length;
|
||||
m_NetworkData.AmountOfMessagesReceived++;
|
||||
}
|
||||
return length;
|
||||
}
|
||||
|
||||
|
||||
+5
-3
@@ -181,13 +181,15 @@ void Game::networkFunction()
|
||||
bool isServer = m_Config->Get<bool>("Networking.IsServer", false);
|
||||
if (!isServer) {
|
||||
m_IsClientOrServer = true;
|
||||
m_ClientOrServer = new UDPClient(m_Config);
|
||||
//m_ClientOrServer = new TCPClient(m_Config);
|
||||
m_ClientOrServer = new HybridClient(m_Config);
|
||||
//m_ClientOrServer = new HybridClient(m_Config);
|
||||
}
|
||||
if (isServer) {
|
||||
m_IsClientOrServer = true;
|
||||
//m_ClientOrServer = new TCPServer();
|
||||
m_ClientOrServer = new HybridServer();
|
||||
m_ClientOrServer = new UDPServer();
|
||||
// m_ClientOrServer = new TCPServer();
|
||||
//m_ClientOrServer = new HybridServer();
|
||||
}
|
||||
m_ClientOrServer->Start(m_World, m_EventBroker);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user