TCP and UDP Client are working for 1 connected player, more players are not tested yet

This commit is contained in:
Jocke
2016-02-05 18:30:31 +01:00
parent 9232b24a7b
commit 88d7b79cd3
17 changed files with 253 additions and 182 deletions
+2 -2
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@@ -35,7 +35,7 @@ protected:
int port = 0;
// Sending message to server logic
int bytesRead = -1;
char readBuf[INPUTSIZE] = { 0 };
char readBuffer[BUFFERSIZE] = { 0 };
// Packet loss logic
PacketID m_PacketID = 0;
@@ -68,7 +68,7 @@ protected:
// Private member functions
virtual void send(Packet& packet) = 0;
virtual void readFromServer() = 0;
void connect();
virtual void connect() = 0;
void disconnect();
void parseMessageType(Packet& packet);
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
+1
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@@ -16,6 +16,7 @@ private:
boost::asio::io_service m_IOService;
boost::asio::ip::udp::socket m_Socket;
void connect();
void readFromServer();
int receive(char * data);
void send(Packet & packet);
+1 -6
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@@ -13,18 +13,13 @@ private:
// UDP logic
boost::asio::io_service m_IOService;
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
void readFromClients();
void parseClientPing();
void parsePing();
void parseDisconnect();
void parseConnect(Packet & packet);
void parseOnInputCommand(Packet & packet);
void parsePlayerTransform(Packet & packet);
void send(Packet & packet, PlayerDefinition & playerDefinition);
void send(Packet & packet);
int receive(char * data);
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
};
#endif
+1 -1
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@@ -12,7 +12,7 @@
#include <fstream>
#include <iostream>
#define INPUTSIZE 32000
#define BUFFERSIZE 32000
typedef unsigned int PlayerID;
typedef unsigned int PacketID;
+2
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@@ -49,6 +49,8 @@ public:
void WriteData(char* data, int sizeOfData);
// Pops the first element as if it was a string.
std::string ReadString();
// Update size of packet variable in header
void UpdateSize();
char* ReadData(int SizeOfData);
void ChangePacketID(unsigned int& packetID);
int Size() { return m_Offset; };
@@ -10,6 +10,8 @@ struct PlayerDefinition {
boost::asio::ip::udp::endpoint Endpoint;
unsigned int PacketID;
std::clock_t StopTime;
boost::asio::ip::address Address;
unsigned short Port;
// use for tcp connections
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
};
+10 -8
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@@ -25,12 +25,13 @@ public:
void Start(World* m_world, EventBroker *eventBroker) override;
void Update() override;
protected:
template<class T>
T m_ReceiverEndpoint;
// dont forget to set these in the childrens receive logic
boost::asio::ip::address m_Address;
unsigned short m_Port;
// Sending messages to client logic
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
// HACK: Fix INPUTSIZE
char readBuffer[INPUTSIZE] = { 0 };
char readBuffer[BUFFERSIZE] = { 0 };
int bytesRead = 0;
// time for previouse message
std::clock_t previousePingMessage = std::clock();
@@ -65,15 +66,17 @@ protected:
void parseOnPlayerDamage(Packet& packet);
void identifyPacketLoss();
void kick(PlayerID player);
PlayerID GetPlayerIDFromEndpoint();
void parsePlayerTransform(Packet& packet);
void parseOnInputCommand(Packet& packet);
void parseClientPing();
void parsePing();
void parseDisconnect();
// Pure virtual functions
virtual void parseOnInputCommand(Packet& packet) = 0;
virtual void readFromClients() = 0;
virtual void send(Packet& packet, PlayerDefinition & playerDefinition) = 0;
virtual void send(Packet& packet) = 0;
virtual void parseConnect(Packet& packet) = 0;
virtual void parseDisconnect() = 0;
virtual void parseClientPing() = 0;
virtual void parsePing() = 0;
// Debug event
EventRelay<Server, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
@@ -83,7 +86,6 @@ protected:
bool OnEntityDeleted(const Events::EntityDeleted& e);
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
bool OnComponentDeleted(const Events::ComponentDeleted& e);
virtual void parsePlayerTransform(Packet& packet) = 0;
};
#endif
+1
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@@ -15,6 +15,7 @@ private:
boost::asio::io_service m_IOService;
boost::shared_ptr<boost::asio::ip::tcp::socket> m_Socket;
void connect();
void readFromServer();
int receive(char * data);
void send(Packet & packet);
-11
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@@ -8,30 +8,19 @@ class TCPServer : public Server
public:
TCPServer();
~TCPServer();
private:
// TCP logic
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService;
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
void Start(World* world, EventBroker* eventBroker);
void readFromClients();
void acceptNewConnections();
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket, const boost::system::error_code & error);
void parseDisconnect();
void parseConnect(Packet & packet);
///// Implement method to get which player it was
void parseClientPing();
void parsePing();
void parseOnInputCommand(Packet & packet);
void parsePlayerTransform(Packet & packet);
/////////////////////////
void send(Packet & packet, PlayerDefinition & playerDefinition);
void send(Packet & packet);
int receive(char * data, boost::asio::ip::tcp::socket& socket);
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
};
#endif
+7 -9
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@@ -49,6 +49,9 @@ void Client::Update()
void Client::parseMessageType(Packet& packet)
{
// Pop packetSize which is used by TCP Client to
// create a packet of the correct size
packet.ReadPrimitive<int>();
int messageType = packet.ReadPrimitive<int>();
if (messageType == -1)
return;
@@ -240,16 +243,9 @@ void Client::parseSnapshot(Packet& packet)
}
}
void Client::connect()
{
Packet packet(MessageType::Connect, m_SendPacketID);
packet.WriteString(m_PlayerName);
m_StartPingTime = std::clock();
send(packet);
}
void Client::disconnect()
{
m_IsConnected = false;
m_PreviousPacketID = 0;
m_PacketID = 0;
Packet packet(MessageType::Disconnect, m_SendPacketID);
@@ -283,7 +279,9 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
m_SaveDataTimer = std::clock();
}
} else {
m_InputCommandBuffer.push_back(e);
if (m_IsConnected) {
m_InputCommandBuffer.push_back(e);
}
//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
return true;
}
+11 -3
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@@ -21,9 +21,9 @@ void HybridClient::Start(World* world, EventBroker* eventBroker)
void HybridClient::readFromServer()
{
while (m_Socket.available()) {
bytesRead = receive(readBuf);
bytesRead = receive(readBuffer);
if (bytesRead > 0) {
Packet packet(readBuf, bytesRead);
Packet packet(readBuffer, bytesRead);
parseMessageType(packet);
}
}
@@ -34,7 +34,7 @@ int HybridClient::receive(char* data)
boost::system::error_code error;
int bytesReceived = m_Socket.receive_from(boost
::asio::buffer((void*)data, INPUTSIZE),
::asio::buffer((void*)data, BUFFERSIZE),
m_ReceiverEndpoint,
0, error);
// Network Debug data
@@ -61,4 +61,12 @@ void HybridClient::send(Packet& packet)
m_NetworkData.DataSentThisInterval += packet.Size();
m_NetworkData.AmountOfMessagesSent++;
}
}
void HybridClient::connect()
{
Packet packet(MessageType::Connect, m_SendPacketID);
packet.WriteString(m_PlayerName);
m_StartPingTime = std::clock();
send(packet);
}
+7 -86
View File
@@ -15,6 +15,8 @@ void HybridServer::readFromClients()
while (m_Socket->available()) {
try {
bytesRead = receive(readBuffer);
m_Address = m_ReceiverEndpoint.address();
m_Port = m_ReceiverEndpoint.port();
Packet packet(readBuffer, bytesRead);
parseMessageType(packet);
} catch (const std::exception& err) {
@@ -41,53 +43,19 @@ void HybridServer::readFromClients()
}
}
void HybridServer::parseClientPing()
{
LOG_INFO("%i: Parsing ping", m_PacketID);
PlayerID player = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
if (player == -1) {
return;
}
// Return ping
Packet packet(MessageType::Ping, m_ConnectedPlayers[player].PacketID);
packet.WriteString("Ping received");
send(packet);
}
void HybridServer::parsePing()
{
for (int i = 0; i < m_ConnectedPlayers.size(); i++) {
if (m_ConnectedPlayers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
m_ConnectedPlayers[i].StopTime = std::clock();
break;
}
}
}
void HybridServer::parseDisconnect()
{
LOG_INFO("%i: Parsing disconnect", m_PacketID);
for (auto& kv : m_ConnectedPlayers) {
if (kv.second.Endpoint.address() == m_ReceiverEndpoint.address() &&
kv.second.Endpoint.port() == m_ReceiverEndpoint.port()) {
disconnect(kv.first);
break;
}
}
}
void HybridServer::parseConnect(Packet& packet)
{
LOG_INFO("Parsing connections");
// Check if player is already connected
if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
if (GetPlayerIDFromEndpoint() != -1) {
return;
}
// Create a new player
PlayerDefinition pd;
pd.EntityID = 0; // Overlook this
pd.Endpoint = m_ReceiverEndpoint;
pd.Address = m_ReceiverEndpoint.address();
pd.Port = m_ReceiverEndpoint.port();
pd.Name = packet.ReadString();
pd.PacketID = 0;
pd.StopTime = std::clock();
@@ -103,44 +71,6 @@ void HybridServer::parseConnect(Packet& packet)
broadcast(notificationPacket);
}
void HybridServer::parseOnInputCommand(Packet& packet)
{
PlayerID player = -1;
// Check which player it was who sent the message
player = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
if (player != -1) {
while (packet.DataReadSize() < packet.Size()) {
Events::InputCommand e;
e.Command = packet.ReadString();
e.PlayerID = player; // Set correct player id
e.Player = EntityWrapper(m_World, m_ConnectedPlayers.at(player).EntityID);
e.Value = packet.ReadPrimitive<float>();
m_EventBroker->Publish(e);
LOG_INFO("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
}
}
}
void HybridServer::parsePlayerTransform(Packet& packet)
{
glm::vec3 position;
glm::vec3 orientation;
position.x = packet.ReadPrimitive<float>();
position.y = packet.ReadPrimitive<float>();
position.z = packet.ReadPrimitive<float>();
orientation.x = packet.ReadPrimitive<float>();
orientation.y = packet.ReadPrimitive<float>();
orientation.z = packet.ReadPrimitive<float>();
PlayerID playerID = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
EntityWrapper player(m_World, m_ConnectedPlayers.at(playerID).EntityID);
if (player.Valid()) {
player["Transform"]["Position"] = position;
player["Transform"]["Orientation"] = orientation;
}
}
void HybridServer::send(Packet& packet, PlayerDefinition & playerDefinition)
{
try {
@@ -180,7 +110,7 @@ int HybridServer::receive(char * data)
{
unsigned int length = m_Socket->receive_from(
boost::asio::buffer((void*)data
, INPUTSIZE)
, BUFFERSIZE)
, m_ReceiverEndpoint, 0);
// Network Debug data
if (isReadingData) {
@@ -191,13 +121,4 @@ int HybridServer::receive(char * data)
return length;
}
PlayerID HybridServer::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
{
for (auto& kv : m_ConnectedPlayers) {
if (kv.second.Endpoint.address() == endpoint.address() &&
kv.second.Endpoint.port() == endpoint.port()) {
return kv.first;
}
}
return -1;
}
+8 -1
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@@ -34,6 +34,8 @@ void Packet::Init(MessageType type, unsigned int & packetID)
m_ReturnDataOffset = 0;
m_Offset = 0;
// Create message header
// allocate memory for size of packet(only used in tcp)
Packet::WritePrimitive<int>(0);
// Add message type
int messageType = static_cast<int>(type);
Packet::WritePrimitive<int>(messageType);
@@ -76,6 +78,11 @@ std::string Packet::ReadString()
return returnValue;
}
void Packet::UpdateSize()
{
memcpy(m_Data, &m_Offset, sizeof(int));
}
char * Packet::ReadData(int SizeOfData)
{
if (m_Offset < m_ReturnDataOffset + SizeOfData) {
@@ -91,7 +98,7 @@ void Packet::ChangePacketID(unsigned int & packetID)
{
packetID = packetID + 1;
// Overwrite old PacketID
memcpy(m_Data + sizeof(int), &packetID, sizeof(int));
memcpy(m_Data + 2*sizeof(int), &packetID, sizeof(int));
}
void Packet::resizeData()
+97 -6
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@@ -35,6 +35,10 @@ void Server::Update()
void Server::parseMessageType(Packet& packet)
{
// Pop packetSize which is used by TCP Client to
// create a packet of the correct size
packet.ReadPrimitive<int>();
int messageType = packet.ReadPrimitive<int>(); // Read what type off message was sent from server
// Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id
@@ -150,25 +154,38 @@ void Server::checkForTimeOuts()
int startPing = 1000 * m_StartPingTime
/ static_cast<double>(CLOCKS_PER_SEC);
for (int i = 0; i < m_ConnectedPlayers.size(); i++) {
if (m_ConnectedPlayers[i].Endpoint.address() != boost::asio::ip::address()) {
int stopPing = 1000 * m_ConnectedPlayers[i].StopTime /
for (auto& kv : m_ConnectedPlayers) {
if (kv.second.Address != boost::asio::ip::address()) {
int stopPing = 1000 * kv.second.StopTime /
static_cast<double>(CLOCKS_PER_SEC);
if (startPing > stopPing + m_TimeoutMs) {
LOG_INFO("User %i timed out!", i);
disconnect(i);
LOG_INFO("User %i timed out!", kv.second.Name);
disconnect(kv.first);
}
}
}
}
void Server::parseDisconnect()
{
LOG_INFO("%i: Parsing disconnect", m_PacketID);
for (auto& kv : m_ConnectedPlayers) {
if (kv.second.Address == m_Address &&
kv.second.Port == m_Port) {
disconnect(kv.first);
break;
}
}
}
void Server::disconnect(PlayerID playerID)
{
//broadcast("A player disconnected");
LOG_INFO("User %s disconnected/timed out", m_ConnectedPlayers[playerID].Name.c_str());
// Remove enteties and stuff (When we can remove entity, remove it and tell clients to remove the copy they have)
Events::PlayerDisconnected e;
e.Entity = m_ConnectedPlayers[playerID].EntityID;
e.Entity = m_ConnectedPlayers.at(playerID).EntityID;
e.PlayerID = playerID;
m_EventBroker->Publish(e);
@@ -250,3 +267,77 @@ bool Server::OnComponentDeleted(const Events::ComponentDeleted & e)
}
return false;
}
void Server::parseClientPing()
{
LOG_INFO("%i: Parsing ping", m_PacketID);
PlayerID player = GetPlayerIDFromEndpoint();
if (player == -1) {
return;
}
// Return ping
Packet packet(MessageType::Ping, m_ConnectedPlayers[player].PacketID);
packet.WriteString("Ping received");
send(packet);
}
void Server::parsePing()
{
for (auto& kv : m_ConnectedPlayers) {
if (kv.second.Address == m_Address &&
kv.second.Port == m_Port) {
kv.second.StopTime = std::clock();
break;
}
}
}
void Server::parseOnInputCommand(Packet& packet)
{
PlayerID player = -1;
// Check which player it was who sent the message
player = GetPlayerIDFromEndpoint();
if (player != -1) {
while (packet.DataReadSize() < packet.Size()) {
Events::InputCommand e;
e.Command = packet.ReadString();
e.PlayerID = player; // Set correct player id
e.Player = EntityWrapper(m_World, m_ConnectedPlayers.at(player).EntityID);
e.Value = packet.ReadPrimitive<float>();
m_EventBroker->Publish(e);
LOG_INFO("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
}
}
}
void Server::parsePlayerTransform(Packet& packet)
{
glm::vec3 position;
glm::vec3 orientation;
position.x = packet.ReadPrimitive<float>();
position.y = packet.ReadPrimitive<float>();
position.z = packet.ReadPrimitive<float>();
orientation.x = packet.ReadPrimitive<float>();
orientation.y = packet.ReadPrimitive<float>();
orientation.z = packet.ReadPrimitive<float>();
PlayerID playerID = GetPlayerIDFromEndpoint();
EntityWrapper player(m_World, m_ConnectedPlayers.at(playerID).EntityID);
if (player.Valid()) {
player["Transform"]["Position"] = position;
player["Transform"]["Orientation"] = orientation;
}
}
PlayerID Server::GetPlayerIDFromEndpoint()
{
for (auto& kv : m_ConnectedPlayers) {
if (kv.second.Address == m_Address &&
kv.second.Port == m_Port) {
return kv.first;
}
}
return -1;
}
+49 -12
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@@ -3,39 +3,76 @@
using namespace boost::asio::ip;
TCPClient::TCPClient(ConfigFile * config) : Client(config)
{
{
m_Endpoint = tcp::endpoint(boost::asio::ip::address::from_string(address), port);
m_Socket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService));
m_Socket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService, m_Endpoint));
tcp::no_delay option(true);
m_Socket->set_option(option);
}
TCPClient::~TCPClient()
{
{
}
void TCPClient::Start(World * world, EventBroker * eventBroker)
{
{
Client::Start(world, eventBroker);
boost::system::error_code error = boost::asio::error::host_not_found;
while (error) {
}
void TCPClient::connect()
{
if (!m_IsConnected) {
boost::system::error_code error = boost::asio::error::host_not_found;
m_Socket->close();
m_Socket->connect(m_Endpoint,error);
m_Socket->connect(m_Endpoint, error);
LOG_INFO(error.message().c_str());
if (!error) {
Packet packet(MessageType::Connect, m_SendPacketID);
packet.WriteString(m_PlayerName);
m_StartPingTime = std::clock();
send(packet);
}
}
}
// TODO FIX CRASH TCP CLIENT SEVER DISCONNECTS FIRST
void TCPClient::readFromServer()
{
{
while (m_Socket->available()) {
bytesRead = receive(readBuffer);
Packet packet(readBuffer, bytesRead);
parseMessageType(packet);
}
}
int TCPClient::receive(char * data)
{
return 0;
boost::system::error_code error;
// Read size of packet
int bytesReceived = m_Socket->read_some(boost
::asio::buffer((void*)data, sizeof(int)),
error);
int sizeOfPacket = 0;
memcpy(&sizeOfPacket, data, sizeof(int));
// Read the rest of the message
bytesReceived += m_Socket->read_some(boost
::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
error);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataReceived += bytesReceived;
m_NetworkData.DataReceivedThisInterval += bytesReceived;
m_NetworkData.AmountOfMessagesReceived++;
}
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
}
return bytesReceived;
}
void TCPClient::send(Packet & packet)
{
{
packet.UpdateSize();
m_Socket->send(boost::asio::buffer(
packet.Data(),
packet.Size()));
+50 -35
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@@ -11,11 +11,6 @@ TCPServer::~TCPServer()
}
void TCPServer::Start(World* world, EventBroker* eventBroker)
{
Server::Start(world, eventBroker);
}
void TCPServer::readFromClients()
{
acceptNewConnections();
@@ -24,6 +19,11 @@ void TCPServer::readFromClients()
try {
bytesRead = receive(readBuffer, *kv.second.TCPSocket);
lastReceivedSocket = kv.second.TCPSocket;
// Get logic for mother class
boost::asio::ip::tcp::endpoint remoteEndpoint = kv.second.TCPSocket->remote_endpoint();
m_Address = remoteEndpoint.address();
m_Port = remoteEndpoint.port();
// Recreate packets
Packet packet(readBuffer, bytesRead);
parseMessageType(packet);
} catch (const std::exception& err) {
@@ -63,41 +63,48 @@ void TCPServer::acceptNewConnections()
void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket, const boost::system::error_code& error)
{
if (!error) {
if (!error && GetPlayerIDFromEndpoint() == -1) {
// Add tcp socket to connections
boost::asio::ip::tcp::no_delay option(true);
socket->set_option(option);
PlayerDefinition pd;
pd.StopTime = std::clock();
pd.TCPSocket = socket;
pd.Address = socket.get()->remote_endpoint().address();
pd.Port = socket.get()->remote_endpoint().port();
m_ConnectedPlayers[m_NextPlayerID++] = pd;
}
}
void TCPServer::parseClientPing()
{
}
void TCPServer::parsePing()
{
}
void TCPServer::parseDisconnect()
{
}
void TCPServer::parseConnect(Packet & packet)
{
LOG_INFO("Parsing connections");
// Check if player is already connected
PlayerID playerID = GetPlayerIDFromEndpoint();
if(playerID = -1){
return;
}
}
void TCPServer::parseOnInputCommand(Packet & packet)
{
// Create a new player
m_ConnectedPlayers.at(playerID).EntityID = 0; // Overlook this
m_ConnectedPlayers.at(playerID).Name = packet.ReadString();
m_ConnectedPlayers.at(playerID).PacketID = 0;
m_ConnectedPlayers.at(playerID).StopTime = std::clock();
LOG_INFO("Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
}
void TCPServer::parsePlayerTransform(Packet & packet)
{
// Send a message to the player that connected
Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
send(connnectPacket);
// Send notification that a player has connected
Packet notificationPacket(MessageType::PlayerConnected);
broadcast(notificationPacket);
}
void TCPServer::send(Packet & packet, PlayerDefinition & playerDefinition)
{
try {
packet.UpdateSize();
int bytesSent = playerDefinition.TCPSocket->send(
boost::asio::buffer(packet.Data(), packet.Size()),
0);
@@ -115,6 +122,7 @@ void TCPServer::send(Packet & packet, PlayerDefinition & playerDefinition)
void TCPServer::send(Packet & packet)
{
packet.UpdateSize();
lastReceivedSocket->send(
boost::asio::buffer(
packet.Data(),
@@ -128,21 +136,28 @@ void TCPServer::send(Packet & packet)
}
//boost::shared_ptr<boost::asio::ip::tcp::socket> socket
int TCPServer::receive(char * data,boost::asio::ip::tcp::socket& socket)
int TCPServer::receive(char * data, boost::asio::ip::tcp::socket& socket)
{
unsigned int length = socket.read_some(
boost::asio::buffer((void*)data, INPUTSIZE));
boost::system::error_code error;
// Read size of packet
int bytesReceived = socket.read_some(boost
::asio::buffer((void*)data, sizeof(int)),
error);
int sizeOfPacket = 0;
memcpy(&sizeOfPacket, data, sizeof(int));
// Read the rest of the message
bytesReceived += socket.read_some(boost
::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
error);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataReceived += length;
m_NetworkData.DataReceivedThisInterval += length;
m_NetworkData.TotalDataReceived += bytesReceived;
m_NetworkData.DataReceivedThisInterval += bytesReceived;
m_NetworkData.AmountOfMessagesReceived++;
}
return length;
}
PlayerID TCPServer::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
{
return PlayerID();
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
}
return bytesReceived;
}
+4 -2
View File
@@ -181,11 +181,13 @@ void Game::networkFunction()
bool isServer = m_Config->Get<bool>("Networking.IsServer", false);
if (!isServer) {
m_IsClientOrServer = true;
m_ClientOrServer = new TCPClient(m_Config);
//m_ClientOrServer = new TCPClient(m_Config);
m_ClientOrServer = new HybridClient(m_Config);
}
if (isServer) {
m_IsClientOrServer = true;
m_ClientOrServer = new TCPServer();
//m_ClientOrServer = new TCPServer();
m_ClientOrServer = new HybridServer();
}
m_ClientOrServer->Start(m_World, m_EventBroker);