WIP Clients are working properly, servers are not.
This commit is contained in:
@@ -0,0 +1,20 @@
|
||||
#ifndef NetworkServer_h__
|
||||
#define NetworkServer_h__
|
||||
|
||||
#include "Network/Packet.h"
|
||||
#define BUFFERSIZE 32000
|
||||
typedef unsigned int PlayerID;
|
||||
typedef unsigned int PacketID;
|
||||
|
||||
class NetworkServer
|
||||
{
|
||||
//public:
|
||||
// virtual void Connect(std::string playerName, std::string address, int port) = 0;
|
||||
// virtual void Disconnect() = 0;
|
||||
// virtual Packet Receive() = 0;
|
||||
// virtual void Send(Packet & packet) = 0;
|
||||
//protected:
|
||||
// char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user