WIP Clients are working properly, servers are not.
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@@ -17,8 +17,7 @@ Client::Client(ConfigFile* config)
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}
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Client::~Client()
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{
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}
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{ }
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void Client::Start(World* world, EventBroker* eventBroker)
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{
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@@ -35,17 +34,23 @@ void Client::Start(World* world, EventBroker* eventBroker)
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void Client::Update()
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{
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m_EventBroker->Process<Client>();
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readFromServer();
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while (m_UDPClient.IsSocketAvailable()) {
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// Packet will get real data in receive
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Packet packet(MessageType::Invalid);
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m_UDPClient.Receive(packet);
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parseMessageType(packet);
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}
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if (m_IsConnected) {
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hasServerTimedOut();
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// Don't sent 1 input in 1 packet, bunch em up.
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// Don't send 1 input in 1 packet, bunch em up.
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if (m_SendInputIntervalMs < (1000 * (std::clock() - m_TimeSinceSentInputs) / (double)CLOCKS_PER_SEC)) {
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sendInputCommands();
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m_TimeSinceSentInputs = std::clock();
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}
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sendLocalPlayerTransform();
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}
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Network::Update();
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//Network::Update();
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}
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void Client::parseMessageType(Packet& packet)
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@@ -59,7 +64,7 @@ void Client::parseMessageType(Packet& packet)
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// Read packet ID
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
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identifyPacketLoss();
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//identifyPacketLoss();
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switch (static_cast<MessageType>(messageType)) {
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case MessageType::Connect:
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@@ -118,7 +123,7 @@ void Client::parsePing()
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Packet packet(MessageType::Ping, m_SendPacketID);
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packet.WriteString("Ping recieved");
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send(packet);
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m_UDPClient.Send(packet);
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}
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void Client::parseKick()
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@@ -250,14 +255,14 @@ void Client::disconnect()
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m_PreviousPacketID = 0;
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m_PacketID = 0;
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Packet packet(MessageType::Disconnect, m_SendPacketID);
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send(packet);
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m_UDPClient.Send(packet);
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}
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bool Client::OnInputCommand(const Events::InputCommand & e)
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{
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if (e.Command == "ConnectToServer") { // Connect for now
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if (e.Value > 0) {
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connect();
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m_UDPClient.Connect(m_PlayerName, address, port);
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}
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//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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return true;
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@@ -280,7 +285,7 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
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m_SaveDataTimer = std::clock();
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}
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} else {
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if (m_IsConnected) {
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if (m_IsConnected) {
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m_InputCommandBuffer.push_back(e);
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}
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//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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@@ -294,7 +299,7 @@ bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
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Packet packet(MessageType::OnPlayerDamage, m_SendPacketID);
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packet.WritePrimitive(e.Damage);
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packet.WritePrimitive(m_ClientIDToServerID.at(e.Player.ID));
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send(packet);
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m_UDPClient.Send(packet);
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return false;
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}
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@@ -322,7 +327,7 @@ void Client::sendLocalPlayerTransform()
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packet.WritePrimitive(orientation.x);
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packet.WritePrimitive(orientation.y);
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packet.WritePrimitive(orientation.z);
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send(packet);
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m_UDPClient.Send(packet);
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}
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void Client::identifyPacketLoss()
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@@ -365,7 +370,7 @@ void Client::sendInputCommands()
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packet.WriteString(m_InputCommandBuffer[i].Command);
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packet.WritePrimitive(m_InputCommandBuffer[i].Value);
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}
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send(packet);
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m_UDPClient.Send(packet);
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m_InputCommandBuffer.clear();
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}
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}
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@@ -373,7 +378,7 @@ void Client::sendInputCommands()
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void Client::becomePlayer()
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{
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Packet packet = Packet(MessageType::BecomePlayer, m_SendPacketID);
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send(packet);
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m_UDPClient.Send(packet);
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}
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bool Client::clientServerMapsHasEntity(EntityID clientEntityID)
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