WIP Clients are working properly, servers are not.

This commit is contained in:
Jocke
2016-02-09 11:43:16 +01:00
parent ba9419b342
commit fccd8c64e7
19 changed files with 277 additions and 166 deletions
+38 -34
View File
@@ -2,65 +2,69 @@
using namespace boost::asio::ip;
UDPClient::UDPClient(ConfigFile * config) : Client(config), m_Socket(m_IOService)
{
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port);
m_Socket.connect(m_ReceiverEndpoint);
UDPClient::UDPClient()
{
}
UDPClient::~UDPClient()
{
{
}
void UDPClient::readFromServer()
void UDPClient::Connect(std::string playerName, std::string address, int port)
{
while (m_Socket.available()) {
bytesRead = receive(readBuffer);
if (bytesRead > 0) {
Packet packet(readBuffer, bytesRead);
parseMessageType(packet);
}
if (m_Socket) {
return;
}
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port);
m_Socket = boost::shared_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService));
m_Socket->connect(m_ReceiverEndpoint);
Packet packet(MessageType::Connect, m_SendPacketID);
packet.WriteString(playerName);
Send(packet);
}
void UDPClient::Disconnect()
{
}
void UDPClient::Receive(Packet& packet)
{
int bytesRead = readBuffer(m_ReadBuffer);
if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead);
}
}
int UDPClient::receive(char* data)
int UDPClient::readBuffer(char* data)
{
if (!m_Socket) {
return 0;
}
boost::system::error_code error;
int bytesReceived = m_Socket.receive_from(boost
int bytesReceived = m_Socket->receive_from(boost
::asio::buffer((void*)data, BUFFERSIZE),
m_ReceiverEndpoint,
0, error);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataReceived += bytesReceived;
m_NetworkData.DataReceivedThisInterval += bytesReceived;
m_NetworkData.AmountOfMessagesReceived++;
}
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
}
return bytesReceived;
}
void UDPClient::send(Packet& packet)
void UDPClient::Send(Packet& packet)
{
m_Socket.send_to(boost::asio::buffer(
m_Socket->send_to(boost::asio::buffer(
packet.Data(),
packet.Size()),
m_ReceiverEndpoint, 0);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
m_NetworkData.AmountOfMessagesSent++;
}
}
void UDPClient::connect()
bool UDPClient::IsSocketAvailable()
{
Packet packet(MessageType::Connect, m_SendPacketID);
packet.WriteString(m_PlayerName);
m_StartPingTime = std::clock();
send(packet);
if (!m_Socket) {
return false;
}
return m_Socket->available();
}