PickupSpawnSystem now spawns a new HealthPickup after the respawnTimer is up. Added HealthPickup.xml entity. Event PickupSpawned now gets published when a new HealthPickup spawns. Player now gains health as he picks up the HealthPickup.
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@@ -10,7 +10,7 @@ namespace Events
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struct PickupSpawned : Event
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{
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EntityID PickupID;
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EntityWrapper Spawner;
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EntityWrapper Pickup;
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};
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}
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@@ -1,19 +0,0 @@
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#ifndef EPickupTaken_h__
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#define EPickupTaken_h__
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#include "Core/Event.h"
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#include "Core/EntityWrapper.h"
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namespace Events
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{
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struct PickupTaken : Event
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{
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EntityID PickupID;
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EntityWrapper Spawner;
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EntityWrapper Player;
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};
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}
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#endif
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