PickupSpawnSystem now spawns a new HealthPickup after the respawnTimer is up. Added HealthPickup.xml entity. Event PickupSpawned now gets published when a new HealthPickup spawns. Player now gains health as he picks up the HealthPickup.
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<HealthPickup xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="HealthPickup.xsd">
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<RespawnTimer>3</RespawnTimer>
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</HealthPickup>
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="HealthPickup">
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<xs:annotation>
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<xs:documentation>A Health Pickup</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="RespawnTimer" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>The respawn timer for a health pickup</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<PlayerSpawn xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PickupSpawn.xsd"/>
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@@ -1,11 +0,0 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="PickupSpawn">
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<xs:annotation>
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<xs:documentation>Combined with a Spawner, defines a spawn point for a pickup</xs:documentation>
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</xs:annotation>
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</xs:element>
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</xs:schema>
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