PickupSpawnSystem now spawns a new HealthPickup after the respawnTimer is up. Added HealthPickup.xml entity. Event PickupSpawned now gets published when a new HealthPickup spawns. Player now gains health as he picks up the HealthPickup.
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@@ -29,5 +29,5 @@
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<xs:include schemaLocation="Components/Fill.xsd"/>
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<xs:include schemaLocation="Components/Lifetime.xsd"/>
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<xs:include schemaLocation="Components/HiddenForLocalPlayer.xsd"/>
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<xs:include schemaLocation="Components/PickupSpawn.xsd"/>
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<xs:include schemaLocation="Components/HealthPickup.xsd"/>
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</xs:schema>
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