Accidentally added the sound system twice. Lead to funny behavior.

This commit is contained in:
stiffly
2016-02-05 17:21:31 +01:00
parent fbdaf92953
commit febbadbd01
-5
View File
@@ -92,7 +92,6 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<WeaponSystem>(updateOrderLevel, m_Renderer);
m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<SoundSystem>(updateOrderLevel);
// Populate Octree with collidables
++updateOrderLevel;
m_SystemPipeline->AddSystem<CollidableOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
@@ -115,16 +114,12 @@ Game::Game(int argc, char* argv[])
networkFunction();
}
// Invoke sound system
//m_SoundManager = new SoundManager(m_World, m_EventBroker, m_Config->Get<bool>("Debug.EditorEnabled", false));
m_LastTime = glfwGetTime();
}
Game::~Game()
{
delete m_SystemPipeline;
//delete m_SoundManager;
delete m_OctreeFrustrumCulling;
delete m_OctreeCollision;
delete m_OctreeTrigger;