Teejoon
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8151e9a9a4
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Merge branch 'master' into DDS
Conflicts:
assets
include/Engine/Core/ResourceManager.h
include/Engine/Rendering/Image.h
include/Engine/Rendering/TextureSprite.h
resources/Schema/Entities/MovementTest.xml
resources/Shaders/ForwardPlus.frag.glsl
resources/Shaders/ForwardPlusShieldCheck.frag.glsl
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/Texture.cpp
src/Game/Game.cpp
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2016-03-14 02:51:45 +01:00 |
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Teejoon
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958850903a
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Moved ViewSpacePosition calculation from fragmenst shader to vertexshader
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2016-03-13 00:08:49 +01:00 |
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Teejoon
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d6f0528a87
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2 more shaders with DTX5nm calculations
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2016-03-10 20:03:13 +01:00 |
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FakeShemp
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e25c9ee690
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Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.vert.glsl
# resources/Shaders/ForwardPlusSkinned.vert.glsl
# src/Engine/Rendering/Renderer.cpp
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2016-03-09 19:38:55 +01:00 |
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Teejoon
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155d700a44
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WIP
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2016-03-08 16:19:56 +01:00 |
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FakeShemp
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2049d630e9
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Revert "Revert "Shadows""
This reverts commit 73b8bff1f3.
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2016-03-07 19:45:46 +01:00 |
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Tleety
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47ece6a5bf
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Changed shield component to track Active, so it and sprint glow full if they are active.
Changed how reflections are calculated with light.
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2016-03-07 14:42:50 +01:00 |
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Teejoon
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ef66f3ebe5
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Transparancy with shild fix
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2016-03-01 23:14:23 +01:00 |
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