Tleety
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041050ab2f
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 16:15:26 +01:00 |
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Tleety
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9f752ad3e9
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Fadesystem, entities, weapon muzzles should now look good. reload for secondary
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2016-03-13 16:15:06 +01:00 |
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viktorljung
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7d899a989c
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Started working on boost HUD thingy
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2016-03-13 15:09:50 +01:00 |
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Tleety
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f6a8534c15
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New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation
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2016-03-13 01:23:51 +01:00 |
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Jace
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fce6e90f3c
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First person assault weapon idle animation now correct
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2016-03-09 19:07:02 +01:00 |
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viktorljung
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1bfd0cce5e
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Idel
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2016-03-09 18:36:53 +01:00 |
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Jace
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9d368348d5
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Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations
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2016-03-09 15:48:57 +01:00 |
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Jace
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3fda25b604
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Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon
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2016-03-07 19:38:49 +01:00 |
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Jace
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177667eef5
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The only working branch ever
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2016-03-04 05:02:25 +01:00 |
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Jace
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c84d7ebb8f
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PlayerAssaultFallbackBlue and PlayerAssaultFallbackRed
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2016-03-03 22:25:07 +01:00 |
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