Jace
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5e721325a4
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Merge fixes
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2016-01-14 18:20:51 +01:00 |
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Jace
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d34470256b
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EntityWrapper to uniquely identify entities and make using them a little easier
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2016-01-14 15:43:19 +01:00 |
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Jace
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71d936f8d1
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Start of a movement system with collisions against AABBs
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2016-01-14 14:54:12 +01:00 |
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Jace
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d6ef527f25
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Basic collisions using Octree. Seems buggy over octree boundaries.
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2016-01-13 15:34:43 +01:00 |
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William Moberg
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5160a45b44
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Made Ray into a class with checks so the direction will always be normalized.
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2015-12-17 13:41:34 +01:00 |
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William Moberg
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6d1cbd928e
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Improved collision logic, still not perfect since it updates before PlayerSystem.
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2015-12-16 16:34:27 +01:00 |
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William Moberg
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d10df6ae09
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TriggerSystem implemented and working.
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2015-12-16 12:22:15 +01:00 |
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William Moberg
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170610bcb1
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Added a TriggerSystem, seems to work as intended.
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2015-12-15 14:49:52 +01:00 |
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William Moberg
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59095c2ce5
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Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder.
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2015-12-14 17:08:00 +01:00 |
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