Commit Graph

14 Commits

Author SHA1 Message Date
stiffly 08fcdb382b Used config for a lot of things 2016-01-22 13:18:53 +01:00
William Moberg a346a329b3 Added an option to disable the Pool allocation in Config.ini, in case there is a mess with the MemoryPool. 2016-01-18 10:16:35 +01:00
William Moberg c09fe4ae55 Added a bool option to disable threads in in the configfile regarding resource loading. 2016-01-15 16:18:39 +01:00
stiffly a0255f1b31 Now uses config file to determine if client or server should be started. 2015-12-18 13:34:21 +01:00
stiffly 5c1a93021b Client now reads address and port from config file. Default address is set to local host. 2015-12-18 11:22:13 +01:00
stiffly 076030a252 Fixes, mostly name changes 2015-12-17 17:28:43 +01:00
stiffly 50822d09fc Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
#	src/Game/Game.cpp
2015-12-17 14:10:02 +01:00
Jace b87f559291 Updated default configs with editor stuff 2015-12-17 10:46:49 +01:00
stiffly 3f77da4a07 Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
#	include/Game/Game.h
#	resources/DefaultConfig.ini
#	src/Game/Game.cpp
2015-12-14 17:07:12 +01:00
Jace e82911cb8b Renderer FOV setting in Config.ini 2015-12-14 11:39:13 +01:00
stiffly d22e59f28f Merge remote-tracking branch 'origin/master' into Networking
NOTE (in config file):
[Debug]
LoadMap=Schema/Entities/Test.xml

# Conflicts:
#	include/Game/Game.h
#	src/Game/Game.cpp
2015-12-10 13:53:18 +01:00
sippeangelo 578018607a Moved decision of which map to load to Config.ini 2015-12-09 14:32:34 +01:00
stiffly ce41421dbb Added a "StartNetwork" bool to DefaultConfig. 2015-12-09 10:37:40 +01:00
sippeangelo 872879c013 Engine puzzle completed 2015-11-30 17:02:24 +01:00