Adam Byléhn
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483091a1de
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Merge pull request #137 from teamfisk/Importer
Export and import of collision meshes
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2016-03-14 04:26:50 +01:00 |
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Jace
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e3767996a1
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Added DEBUG flags to all debug imgui stuff
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2016-03-14 04:01:04 +01:00 |
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William Moberg
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f632b45c9b
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Merge branch 'MemoryOptimization' into Importer
# Conflicts:
# include/Engine/Rendering/Model.h
# src/Engine/Collision/Collision.cpp
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Collision/TriggerSystem.cpp
# src/Game/Systems/SpawnerSystem.cpp
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2016-03-14 02:06:53 +01:00 |
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Jace
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0516794db6
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Separating RawModel from Model
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2016-03-13 14:47:11 +01:00 |
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Teejoon
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5146d21173
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MSAA is now working
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2016-03-12 22:22:53 +01:00 |
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viktorljung
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4e6ff16e58
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Shadows for animated models and removed spam in console
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2016-03-09 22:43:04 +01:00 |
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Teejoon
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b38ebbe676
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Shadows now working on NVIDIA cards too
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2016-03-07 14:00:08 +01:00 |
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FakeShemp
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7ea26d10ee
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Rewritten. Works as a charm now.
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2016-03-03 03:28:21 +01:00 |
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FakeShemp
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1ae2f3f5f3
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Begin clean-up
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2016-03-01 19:10:13 +01:00 |
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FakeShemp
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1961c16fe2
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add weight slider
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2016-03-01 13:27:52 +01:00 |
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FakeShemp
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4153a31e3a
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Fix goof.
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2016-02-29 19:47:24 +01:00 |
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FakeShemp
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0908be1e02
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Shadows are pretty much done.
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2016-02-29 19:45:56 +01:00 |
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FakeShemp
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2ed5fad699
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The shadows are working
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2016-02-29 19:17:16 +01:00 |
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FakeShemp
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70374fa10e
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It compiles, but no shadows
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2016-02-29 18:20:32 +01:00 |
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FakeShemp
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7749fc5474
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Small fixing up
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2016-02-28 19:46:50 +01:00 |
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FakeShemp
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6dd7f1a657
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Buggy transparent shadows.
Transparent textures might glow.
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2016-02-28 18:00:23 +01:00 |
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FakeShemp
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14b0a64720
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begin fixing transparent object's shadows
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2016-02-27 18:42:51 +01:00 |
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FakeShemp
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8647267cad
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Make code less dumb, save 7 fps
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2016-02-27 18:04:33 +01:00 |
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FakeShemp
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38d8cdded2
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Texture Array is now working. Enjoy your single Bind().
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2016-02-27 15:53:28 +01:00 |
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FakeShemp
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22c391df54
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Initial work on texture arrays
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2016-02-26 17:40:35 +01:00 |
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FakeShemp
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f220d8088c
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Begin clean-up
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2016-02-26 10:53:16 +01:00 |
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FakeShemp
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df2e4abb52
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WE HAVE WORKING CASCADE SHADOWS
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2016-02-25 21:21:38 +01:00 |
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FakeShemp
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8867e7ac3c
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Working shadows, no cascade blend yet
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2016-02-25 20:29:41 +01:00 |
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FakeShemp
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73a4336206
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Try some stuff
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2016-02-18 23:33:10 +01:00 |
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FakeShemp
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f2ab02d860
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More WIP
Switching between levels seem to work, but I borked all matrices
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2016-02-18 22:38:50 +01:00 |
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FakeShemp
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bf376f54b6
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WIP
I think this is now finding the different segments of the cascade
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2016-02-18 20:48:39 +01:00 |
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FakeShemp
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178402e964
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cascade shadow wip
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2016-02-18 10:08:29 +01:00 |
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FakeShemp
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cb77c1ff97
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Working pcf, not optimized
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2016-02-10 16:16:41 +01:00 |
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FakeShemp
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69db32337d
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Shado wip
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2016-02-10 15:16:58 +01:00 |
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Ayumiwii
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6af167675d
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Shadow WIP stage 2
- fix cel-shading
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2016-02-10 11:48:44 +01:00 |
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Ayumiwii
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ecd823cb9f
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Shadow WIP stage 2
- Soft shadow
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2016-02-09 16:15:11 +01:00 |
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FakeShemp
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847c539373
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Fix viewport
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2016-02-09 14:44:12 +01:00 |
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Ayumiwii
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cb7f06573f
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Shadows stage 2 WIP
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2016-02-09 14:08:57 +01:00 |
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Ayumiwii
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6542d1b444
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Shadow WIP
- DepthTexture working
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2016-02-05 17:29:53 +01:00 |
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Ayumiwii
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bbf6058c17
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Shadow WIP
- fixed file placing of ShadowPass.cpp
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2016-02-05 16:13:46 +01:00 |
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