Jace
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d1213f9f59
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Working damage dealing, a super cool reload effect and hit markers!
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2016-02-11 22:50:44 +01:00 |
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Jace
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235b26ad61
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WIP shoot
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2016-01-24 17:16:18 +01:00 |
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verysecrethero
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c2e05de89f
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Deleted some components, etc for ShootEvent that will likely be used in a WeaponSystem instead
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2016-01-21 10:24:34 +01:00 |
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verysecrethero
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e6527196ed
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Modified a few files according to the current CodeStandards
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2016-01-13 15:50:30 +01:00 |
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verysecrethero
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2f6261dfbf
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EShoot: changed to string weaponType to int currentlyEquippedItem
PlayerSystem.h: added HeldItem enum
PlayerSystem.cpp: simplified writing doubles, uses HeldItem enum
ShootEventTest.cpp: simplified writing doubles
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2016-01-11 15:49:33 +01:00 |
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verysecrethero
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31c1c0ac8d
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New Event: EShoot. New Components: PrimaryItem,SecondaryItem. New Test: ShootEventTest. Added LeftMouseRelease->Shoot in PlayerSystem
TODO: generalize the test
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2016-01-11 15:49:33 +01:00 |
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