Jace
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3bc7dceca5
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Made EntityWrapper hashable
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2016-01-18 14:55:49 +01:00 |
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Jace
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504f301e4d
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Added refactored property sheet for components
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2016-01-18 13:51:22 +01:00 |
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Jace
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e39e4064f2
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Entity tree button mockup
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2016-01-17 23:06:32 +01:00 |
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Jace
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0d50ede6f5
|
Base work on reimplementing editor GUI
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2016-01-17 07:34:20 +01:00 |
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Jace
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4786986abd
|
Rendering pipeline fixes across the board and base work on refactored editor
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2016-01-17 06:29:25 +01:00 |
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Jace
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e34856468a
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Removed DrawScenePass, since it doesn't seem to be used
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2016-01-17 06:27:45 +01:00 |
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Jace
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e2357b8625
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Fixed absolute position not taking scale into account
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2016-01-17 06:23:13 +01:00 |
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Jace
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6ec2258758
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Added UniformScale component which keeps an entity's scale at a uniform value relative to the screen.
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2016-01-17 06:22:35 +01:00 |
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Jace
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9f447afbdb
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Added EntityWrapper::Valid and bool overload to be check if an entity is valid and still exists in the world more easily
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2016-01-17 06:20:27 +01:00 |
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Jace
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f281d220de
|
Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
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2016-01-17 01:00:48 +01:00 |
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Jace
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d8a24bbfde
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Renamed all instances of "Property" to "Field" in ComponentWrapper to maintain consistent naming with ComponentInfo
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2016-01-17 00:38:25 +01:00 |
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Jace
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9ec32464bc
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Added enum support to entity file format, see "Team" component for an example. Use ComponentInfo::Enum to convert enum string keys to its corresponding integer representation at runtime.
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2016-01-16 23:12:24 +01:00 |
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Jace
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f65ac65e30
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Updated component defaults files to match component schema and made schema validation strict.
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2016-01-16 17:03:57 +01:00 |
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Jace
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b2213dbe9a
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Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
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2016-01-15 20:28:43 +01:00 |
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Jace
|
8bd5a428b9
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EntityFileParser now ignores component fields not present in component definition instead of crashing.
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2016-01-15 20:25:48 +01:00 |
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Jace
|
db1b972cd1
|
Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
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2016-01-15 18:32:47 +01:00 |
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Jace
|
97e12ff550
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Made EntityFileParser::MergeEntities return the base entity that was created, and also take an optional parent entity to create it under.
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2016-01-15 18:31:32 +01:00 |
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Jace
|
0469460029
|
Input binding format changed to allow custom values for bindings. Relevant code must clamp input values to prevent speedhaxx!
|
2016-01-15 16:32:04 +01:00 |
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stiffly
|
5c45dbdd10
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-01-15 16:25:32 +01:00 |
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Jace
|
ce8dcd3022
|
Merge pull request #33 from teamfisk/Forward+
Forward+
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2016-01-15 16:20:53 +01:00 |
|
William Moberg
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c09fe4ae55
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Added a bool option to disable threads in in the configfile regarding resource loading.
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2016-01-15 16:18:39 +01:00 |
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stiffly
|
be33dfbd69
|
Forgot to change the velocity for the emitters as well...
|
2016-01-15 16:10:02 +01:00 |
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stiffly
|
63704b2e6b
|
Now calculating the velocity for the listener correctly.
|
2016-01-15 15:43:20 +01:00 |
|
Tleety
|
3de853ac8b
|
Frustum culling now works correctly for all resolutions
|
2016-01-15 15:38:14 +01:00 |
|
William Moberg
|
f5ea4d513c
|
ResourceManager::Load never returns null, throws exceptions instead.
|
2016-01-15 15:25:01 +01:00 |
|
stiffly
|
d9dd7f535f
|
When changing camera listener is updated. Also fixed some crashes in RenderSystem when there were no cameras available.
|
2016-01-15 13:45:08 +01:00 |
|
William Moberg
|
76f90ab031
|
The main thread is not mutex blocked while child threads load anymore.
|
2016-01-15 11:29:46 +01:00 |
|
stiffly
|
3e2cb33bc0
|
Played around with new map MapVersion1. Was fun ヽ(´▽`)/
|
2016-01-15 11:23:29 +01:00 |
|
Tleety
|
14bc850fab
|
Merge remote-tracking branch 'origin/master' into Forward+
|
2016-01-15 11:02:27 +01:00 |
|
Tleety
|
ecf524eb4e
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-01-15 11:01:58 +01:00 |
|
William Moberg
|
4cf6dcfc14
|
Merge branch 'master' into AsyncResourceLoad
# Conflicts:
# include/Engine/Rendering/RawModel.h
# src/Engine/Rendering/RenderQueueFactory.cpp
|
2016-01-15 10:10:57 +01:00 |
|
stiffly
|
32634f742e
|
Merge remote-tracking branch 'origin/master' into Sound
|
2016-01-15 09:53:39 +01:00 |
|
stiffly
|
e248b37ea8
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Game.cpp
|
2016-01-15 09:52:52 +01:00 |
|
Jace
|
567173c565
|
Merge branch 'master' into PlayerMovement
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
|
2016-01-14 18:24:34 +01:00 |
|
Jace
|
5e721325a4
|
Merge fixes
|
2016-01-14 18:20:51 +01:00 |
|
Jace
|
627108c6ee
|
Fixes for #30
# Conflicts:
# src/Game/Game.cpp
|
2016-01-14 18:15:38 +01:00 |
|
Jace
|
3a4f378ac5
|
Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# src/Game/Game.cpp
|
2016-01-14 17:07:39 +01:00 |
|
Jace
|
6ad1839def
|
Initial work on PlayerMovementSystem
|
2016-01-14 17:03:48 +01:00 |
|
Jace
|
986af01091
|
Fixed editor component fields with the same name across components being treated as the same value
|
2016-01-14 17:02:13 +01:00 |
|
Jace
|
99406c32cf
|
Better error handling for EntityFilePreprocessor
|
2016-01-14 17:01:39 +01:00 |
|
Viktor Ljung
|
a8f7d5f6b9
|
Merge pull request #30 from teamfisk/Rendering
Rendering Scenes
|
2016-01-14 16:43:35 +01:00 |
|
William Moberg
|
71047b08ec
|
Async load works, using exceptions for special resources.
|
2016-01-14 16:27:45 +01:00 |
|
Jace
|
d34470256b
|
EntityWrapper to uniquely identify entities and make using them a little easier
|
2016-01-14 15:43:19 +01:00 |
|
Jace
|
28392def79
|
Made string passing in World a little more effective
|
2016-01-14 15:42:55 +01:00 |
|
viktorljung
|
c99a8685bb
|
Removed Debug scene
|
2016-01-14 15:40:13 +01:00 |
|
stiffly
|
b80ecc29d8
|
Added comments and cleaned up in Game.cpp/h
|
2016-01-14 15:32:53 +01:00 |
|
viktorljung
|
143648860b
|
Added world pointer to PickData
|
2016-01-14 15:32:41 +01:00 |
|
viktorljung
|
96371a08c8
|
Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
|
2016-01-14 15:26:06 +01:00 |
|
stiffly
|
c916185a7c
|
Does not crash when removing soundemitter component.
|
2016-01-14 15:06:26 +01:00 |
|
Jace
|
71d936f8d1
|
Start of a movement system with collisions against AABBs
|
2016-01-14 14:54:12 +01:00 |
|