Commit Graph

15 Commits

Author SHA1 Message Date
Jace 5fcd26cd3e Made TriggerSystem make use of Octree 2016-01-27 13:35:16 +01:00
Jace 505a6c7396 Hiding first person models properly 2016-01-25 14:32:48 +01:00
Jace 4245264029 Weapon RayZ
Weapon RayZ
2016-01-25 11:26:33 +01:00
Jace 235b26ad61 WIP shoot 2016-01-24 17:16:18 +01:00
Jace db0e67b9bd Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky 2016-01-23 11:44:16 +01:00
Jace ca2aab449e Basic movement and camera management between players and editor 2016-01-22 16:12:51 +01:00
Jace 5e70d6eef6 EntityWrapper::Parent helper function 2016-01-21 10:29:48 +01:00
Jace 1760f9dfb1 Added inequality operator to EntityWrapper 2016-01-18 21:17:52 +01:00
Jace 3bc7dceca5 Made EntityWrapper hashable 2016-01-18 14:55:49 +01:00
Jace 9f447afbdb Added EntityWrapper::Valid and bool overload to be check if an entity is valid and still exists in the world more easily 2016-01-17 06:20:27 +01:00
Jace f281d220de Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems. 2016-01-17 01:00:48 +01:00
Jace db1b972cd1 Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems 2016-01-15 18:32:47 +01:00
Jace d34470256b EntityWrapper to uniquely identify entities and make using them a little easier 2016-01-14 15:43:19 +01:00
sippeangelo d7de4fc694 Component definitions now loaded from schema. No default values yet. 2015-12-08 18:07:32 +01:00
sippeangelo d3d2e594fe Basic and working entity system with a really ugly test case 2015-12-03 15:07:35 +01:00